Sports Betting Rules
1. Concepts and terms
1.1. The Company accepts bets from Clients based on the line — a list of events with specific winning odds.
In this regulation, terms have the following meanings:
Company / Service provider — a legal entity carrying out gambling activities in accordance with the licensing and legislative requirements of the countries in which it operates.
Client / User — an individual who has reached the age of majority and uses the products and services provided on the Website.
Line (Program) — a list of events and their outcomes with winning odds offered by the Company for making bets.
Вet — is a certain amount of money that the Client chooses to place on an outcome of whichever event or group of event included in the line and that can not be refunded in case of a loss
A bets — a risk-based agreement, entered into by the Customer and the Company, on any possible winnings that can be obtained in an event an outcome occurs or not.
An Outcome — of an event is a possible result of a game / match, sporting or socially significant (or other) event that the Company sets betting odds to.
Winning odds — is the number a bet amount is multiplied by when payout is determined. Odds may be changed after a bet is placed, but only on the condition that any bets made before that remain valid and are not revised.
Winnings — money that is payable to a Client for a correctly forecasted outcome that a bet was placed on.
Company Website — is an online resource that a Customer, on completing the registration process, can use to deposit money into their account and to place bets.
Coupon — an element of the Company's website, through which the Client can bet on the outcomes of events chosen by him, set the bet amount, in accordance with the limits available for viewing in the coupon itself.
Rules — these Sports Betting Rules and Site Rules and Regulations.
1.2.1. The procedure for accepting bets.
1.3.2.1. Clients of the Company can be any persons deemed competent who have reached the age of 18 or the minimum age at which they are allowed to gamble by the legislation of the country in which they are residing. Users under the age of 18 ("the age of majority") are prohibited from using the services provided by the Service Provider on the Site.
1.3.2.2. To make bets on the Company's website, the Customer has to complete the registration process. Register by providing your e-mail address, choosing a currency, and a password. Upon successfully completing the registration process, a link to activate your account will be sent to the email address specified during the sign-up process.
By registering on the Site, the Customer confirms his readiness to comply with all the clauses of the Terms and Conditions of the Site, which is legally binding.
1.3.2.3. To take advantage of various promotions in the bookmaker section of the Company's website, a Customer has to fill out the registration form, specifying their name and surname, date of birth, place of residence, email address, and telephone number, as well as other useful information provided by Terms and Conditions of the Site, for verifying their identity. All the information provided has to be true and match that in the Client's passport. If the data provided is false or inaccurate, the Company reserves the right to block the account and/or cancel all the winnings associated with this account. When a Client's account has been blocked, the Customer has to contact our support team to clarify what the issue is via e-mail address
1.3.2.4. The client is fully responsible for keeping their password and all actions carried out using his or her account confidential. In case of a loss or disclosure of their password, Customers are required to change it or contact the support team for assistance.
1.3.2.5. Each Customer may only have one account. If a Customer is found to have more than one account, the Company reserves the right to block the account and all the winnings in it. Re-registration is only possible with permission from the Company.
1.3.3. If an accepted bet has been won or not is determined by a record of whether an event or some events have taken place, with the outcome (result) of the event(s) taken into account. The outcome (result) of an event is based on the information provided by its official Organizer and/or Organizers.
If the initial result of an already completed event is annulled for some reason later on, this does not have any effect on the settlements of any bets placed on it, the winnings to be paid out are based on the original (actual) results except for the cases when the initial event results publicized are amended within 24 hours of their publication.
An event’s initial (actual) outcome is the result announced by its official organizer or organizers immediately after the event is over. If outcomes of an event (events) are not announced by its official organizer and/or organizers within 72 hours after it is over, the organizer(s) may use other media outlets to notify gamblers about the results and the sources from which they were obtained.
If there is conflicting information on https://www.fifa.com and www.uefa.com websites, the report in PDF format is chosen as the primary source of information. If there is no information about outcomes of any events in the aforementioned resources, the organizer(s) provide(s) the results and the information source where they were obtained.
Resources where information for analysis of outcomes (results) of past events can be obtained include, the following websites.
2. Main types of betting options
Types of bets
A Single Bet — is a bet on a forecasted outcome for one event. A "single bet" win is equal to the product of the bet amount multiplied by the odds for the chosen outcome of the event.
A Combo Bet — is a bet on simultaneously forecasted outcomes of several events that are independent of each other. A combo win is equal to the product of the bet amount and the “combo” odds, obtained by multiplying the outcome odds of all the events included in the combo bet. In an “combo ” you can include any combination of outcomes of non-interconnected events in any sport. A “combo bet” is viewed as won if all the events included in it are correctly predicted.
Incorrectly predicting one of the outcomes means losing the entire bet of this type. The maximum number of outcomes of events that a combo bet can be placed on is limited to — 30.
A System Bet — is a full combination of combos of a given size from a predetermined number of events (the maximum number of events in a system bet is 16.
Each combo in a System bet is settled separately according to the rules for calculating combo bet winnings. When you place a System bet, you must specify the overall number of events included in it and the number of events for each combo. The bet amount for each selection within a Combo in a System bet is determined by dividing the total amount placed on the System bet by the number of combos included in this System bet. System bet winnings are equal to the sum of wins for each combo included in the "System bet".
It is forbidden to include dependent events, different events of the same match, and bets on one player or a team within the same tournament (for example, on a tournament win or a win in a certain match) in Combo and System bets. If two or more dependent events are included in one combo (part of a System bet), events with the lowest odds are excluded from the given combo (part of a System bet).
For example, let us review a 2/3 System bet. 300 EUR would be an acceptable amount to place on this System bet
Let's choose the events
Event | Outcome | ||
---|---|---|---|
Win1 | Draw | Win2 | |
Inter-M.– Ajax | 1.5 | 4.2 | 7.5 |
Bayer L. – Mainz | 1.75 | 3 | 5.5 |
Sharapova M. – Ivanovic A. | 1.45 | - | 2.5 |
Let's choose the outcomes:
An event | An outcome | Winning odds |
---|---|---|
Inter-M. – Аjax | Win 1 | 1.5 |
Bayer L. – Mainz | Draw | 3 |
Sharapova M. – Ivanovic A. | Win2 | 2.5 |
In this case, only 3 selections are possible:
Combo (System bet) 1 | Combo (System bet) 2 | Combo (System bet) 3 | |||
---|---|---|---|---|---|
An event, an outcome | Winning odds | An event, an outcome | Winning odds | An event, an outcome | Winning odds |
Inter-M.– Ajax, Win1 | 1.5 | Inter-M. –Ajax, Win1 | 1.5 | Sharapova M. – Ivanovic A., Win2 | 2.5 |
Bayer L. – Mainz, Draw | 3 | Sharapova M. – Ivanovic A., Win2 | 2.5 | Bayer L. – Mainz, Draw | 3 |
Thus, the bet amount for each Combo of the System bet will be 100 EUR (300/3 = 100).
In this case, winnings will be calculated as follows:
combo 1 = 1.5 x 3 x 100 EUR = 450 EUR;
combo 2 = 1.5 x 2.5 x 100 EUR = 375 EUR;
combo 3 = 2.5 x 3 x 100 EUR =750 EUR.
The total winnings from this System bet will be equal to the sum of the winnings from all three combos: 450 + 375 + 750 = 1575 EUR
If two or more events of a 2/3 System bet are forecast incorrectly, the bet is viewed as lost (all three combos lose). If only one of the events is forecast incorrectly, one combo included in the System bet wins. For instance, let us suppose that in the previous bet used as an example, the outcome of the event Inter-M. - Ajax was predicted incorrectly (the game ended in the West Ham Utd), in this case, combos 1 and 2 are viewed as lost, and the win from the System bet will be equal to the sum of the winnings of the third combo - 750 EUR.
3.General rules for accepting bets
3.1. Bet acceptance rules
3.1.1. Bets are accepted only from individuals who agree with the rules established by the Company. Every bet placed serves as an unequivocal confirmation that the Client understands these rules and fully agrees with them.
3.1.2. All bets are accepted before the actual start of an event, except in the case of live bets. Regardless of the reason, bets made after the actual start of an event are deemed invalid and refundable and are excluded from the Combo (payout with the odds of "1"). The exception to this is betting on events during a match in the live bets section.
3.1.3. Live bets — are bets that are accepted at the discretion of the Company while an event is ongoing. Bets can only be accepted before the outcome of an event is determined. Bets made after the outcome of an event is determined are deemed invalid. Information provided by the Company while live bets are accepted (match scores, time since the start of an event, etc.) is not necessarily definitive and can not be used as a basis for settling bets or for making complaints against the Company.
3.1.4. The Company has the right to return the full bet amount at any time before the actual start of an event. In such cases, the bet(s) made are deemed invalid, and the Company notifies its clients by appropriate changes in the pre-match section or through other information sources.
It is forbidden for individuals who are in any way involved in or directly related to events being bet on to place wagers on them. i.e. players, coaches, referees, club owners, etc. By making a bet, a Client thereby confirms that he or she does not know the outcome of an event he or she has bet on. If any of these conditions are violated, the Company has the right to withhold any winnings and declare the bet invalid.
3.1.5. Whenever a bet is deemed invalid, it can be refunded. If such a bet is included in an Combo or System bet, then it has to be settled with the odds of "1" (one), i.e. this will not have any effect on the results of other events included in the Combo or System bet.
3.1.6. Bets are accepted if placed on events included in the pre-match section and with the odds specified by the Company. For each event, a separate number is allocated, as well as the deadline for accepting bets for the event. The date and time marking the start of an event in the pre-match section are not definitive. A mistake in the date is not a valid reason for cancelling a bet. If an event has taken place earlier or later than originally scheduled, its outcome is not considered void. In such a case, bets placed before the actual start of the event are considered valid. Bets (except live bets) made after the event began are voided. To settle such bets, the time the event actually started is taken into account, and it is determined based on the information provided by event organizers.
The Event column ''Event ''shows the names of competing teams or events that bets can be placed on. In the event list, the home team is indicated first. If a game or match is held at a venue of the team listed second in the event list, any bets placed on it are settled with the odds of "1" (one), except for the following cases:
a) both teams are from the same town or city;
b) matches or games are held in the same town or city, in case of international tournaments — in one country;
c) the finals of a cup in a country.
Changing the location of a game or match to a neutral one is not grounds for recognizing a bet as invalid.
There can also be other information of significance for placing a bet in the pre-match section that allows a Client to correctly use the services provided, as well as to understand the meaning of designated symbols used throughout the website.
3.1.7. In certain tennis tournaments (not team ones) and in matches at the final stage of major competitions held in one country, the order in which opponents are listed is not important.
3.1.8. If an event that has not yet started is postponed for no longer than 72 hours, bets are not voided, and if it is delayed for more than 72 hours, bets can be refunded as long as all the given rules are complied with. If within 72 hours it becomes clear that an event is to be postponed for more than 72 hours, the final decision whether bets will be voided or remain valid is at the discretion of the bookmaker. If NBA, NHL, NFL, MLB matches or games are not held on the dates scheduled, all bets will be refunded on the very next day, except when the date was indicated incorrectly.
3.1.9. An event that has already started may be interrupted, i.e. it may not be completed for some reason. An event that is interrupted but not completed within 24 hours is considered as finished if it has lasted for no less than: 40 min in basketball (NBA), 35 min in European basketball, 50 min in American football, and in all such cases, the outcome of an event deemed as completed is the result recorded at the moment of the interruption of the event (except tennis). In all other cases, the event is viewed as not having been completed, including instances when there has been an interruption, but the score is tied in sports with rules that do not permit games or matches to end in a tie (basketball, baseball, American football, NHL hockey playoffs, etc.), and all the bets (including online bets) are then to be refunded.
If an event is interrupted and viewed as cancelled, bets (including online bets) placed on it are settled on the basis of outcomes that have been unequivocally determined by the time the event has been interrupted and that does not depend on its final result (for example, a team will not score, the first team to score, first-half results, etc.).
3.1.10. When setting bets that are placed on statistics of one game or match day or a round, if one or several matches of the tour are viewed as not having taken place, then any bets on overall statistics are settled with the odds of 1, except for bets on outcomes that have been unequivocally determined regardless of whether the match(es) have taken place.
For example: Suppose that in Serie A, Italy's premier football league competition, two out of ten matches in one of the legs did not take place. Five matches ended with a victory of the hosts, two matches with the victory of the guests, and one match ended with a score of 2:2.
If bets were made as follows:
a) there would be at least five wins for the hosts;
b) during the tour there would be a score of 2:2, then such bets would be viewed as won.
If bets were made as follows:
a) the guests would win at least three times;
b) the total number of goals scored during the tournament would be even, then such bets can be refunded (i.e. settled with the odds of 1).
If a bet was placed on the fact that there would not be a result of 2:2 during the tournament, then such a bet would be viewed as a losing one.
3.1.11. Bets (including live bets) are viewed as voided and refundable regardless of whether they are winning or losing ones, if there are any errors associated with them due to a human factor or software malfunction (including obvious typos in the pre-match section, inconsistencies in listed odds, inherently erroneous odds that do not correspond to given outcomes, etc.).
3.1.12. If an error that occurred can not affect the outcome of an event, such bets are settled based on the original odds. For example, if a match of the Russian Premier League Championship, CSKA — Zenit, was included in the list of games of Spain's La Liga, the bet would be settled with the initial odds unless, of course, there are teams of the same name in the Spanish league.
3.1.13. The Company is not responsible for accurate translations of names of players, teams, and towns/cities where events will occur. If mistakes are made, bets are considered valid.
3.1.14. In the event of fraudulent actions, any form of cheating when bets are accepted, or when the Company's employees uncover that illegal financial transactions have been performed, no winnings are paid out, and violators are banned from the website.
If there are clear signs of unsportsmanlike conduct or any other violation of these rules, the management has the right to declare the bet null and void.
If any suspicions about unsportsmanlike conduct arise among the staff of international organizations responsible for its prevention (EWS-FIFA, Federbet, and Tennis Integrity Unit, etc.), the management has the right to block the account of the Client who placed the bet in question before the organization deems the bet as null and void due to proven unsportsmanlike conduct. The management is not obliged to provide any proof of unsportsmanlike behaviour to Clients.
3.1.15. Any complaints regarding contentious issues that are not resolved via our technical support chat are accepted as long as they are sent to the Company's email address within 5 days from the date the incident in question occurred. When dealing with disputes that have no precedent and that are ungoverned by these rules, the Company will make the final decision.
3.1.16. The maximum possible win of a bet may not exceed 100 000 EUR or equivalent in other available website currency
3.1.17. Bets are accepted only from Clients who have reached the age of majority in accordance with the laws of Curacao, as well as the laws of the country of registration of the Client.
3.1.18. The minimum bet for singles, combos and system bets equals 0.50 EUR or equivalent in other available website currency. In case of a system bet — the minimum bet on one option equals 0.05 EUR or equivalent in other available website currency
3.1.19. The maximum bet for each separate event is determined by the Sportsbook and depends on the sport and the event in question. If a Combo (part of a System bet) includes several events with different upper limits on the bet amount, the maximum is set equal to the lowest of the values. The maximum bet amount can be viewed by the Customer within the betslip feature of the website.
3.1.20. Bets made at the same time, as well as wagers that allow one to circumvent the existing maximum bet amount or payout (limits), are not permitted if placed on the same outcome by a group of persons (a single team of players, etc.). Bets cannot be placed on the same combination of outcomes of an event again if the potential combined payout exceeds the maximum allowed. The management has the right to void such bets and to block the accounts of its owners.
3.1.21. The Bookmaker has the right to set a maximum bet amount limit, limit the number of bets or the odds for a certain event or Customer before the bet is registered in the Company's system without providing prior notification or reason.
3.1.22. The bet is considered accepted after its registration in the Company's system and online confirmation in the "Bet history" section. Registered bets cannot be cancelled. The time a bet is received is viewed as the time of its registration in the system.
3.1.23. The bet amount can not exceed one's account balance at the time a bet is placed. Placing bets on credit is not permitted. As a bet is registered, the bet amount is debited from the corresponding Client's account. Once a bet is settled, the winnings are automatically credited to the corresponding account.
A Client's bet is considered fully won if all the outcomes it was placed on are predicted correctly.
3.2. Main types of bets
3.2.1. Bets on actual results of an event (a Match):
Match — with this particular bet one needs to predict how the match will end. In the pre-match section, the hosts' victory can also be displayed as "1", a Draw as "X", and the victory of the guests as "2".
3.2.2. Double chance — a bet on two possible outcomes of the match:
The victory of the first team or a draw (the first team will not lose) — is denoted by "1X". To win a bet on such a choice, the first team either needs to win or there ought to be a draw.
The victory of the first team or the victory of the second team (no draw) — is denoted by "12". To win a bet on such a choice, one of the rivals must win, i.e. there is no draw.
The victory of the second team or a draw (the second team will not lose) — is denoted by "X2". To win a bet on such a choice, the second team either needs to win or there ought to be a draw.
3.2.3. Handicap:
The outcome of an event, with a handicap taken into account, is determined by adding the handicap to the actual result of the match. Handicaps are determined by the bookmaker and may be positive, negative, or equal to zero. If the result is in favor of the selected team (sportsperson), the bet is considered won, otherwise, the bet is viewed as lost. If the result after adding a handicap is — a draw, then the odds for such a selection will be "1" (a Refund or Expenditure).
3.2.4. Total:
One needs to predict the total number of goals, points, games (or other values that can be computed) scored, won, played respectively, etc. by teams (sportspeople). To win, one needs to guess whether the total number of goals, points, games scored, won, played, etc. will be higher or lower than that specified in the pre-match section. When determining an individual total, only the goals scored against the opponent are taken into account. If the result matches the total proposed by the bookmaker, the odds of wins from bets placed on "lower" or "higher" totals are set at "1" (Refund or Expenditure).
3.2.5. Asian handicap or Asian total betting:
Bet on a win or total, taking into account the handicap, which is a multiple of 0.25 (but not a multiple of 0.5). Such a bet is settled as two bets amounting to half its value with identical odds, and with the nearest ordinary handicap values and ordinary totals (whole numbers or multiples of 0.5) taken into account. If a bet with an Asian handicap is included in a Combo or System bet, it is settled using the winning odds that a single bet would be. If both half bets win, they are settled with the odds. If one-half bet wins, but the other is to be refunded, it is settled with the odds (odds + 1) / 2. If the one-half bet is lost but the other is to be refunded, it is settled using the odds of 0.5. If both half bets lose, then the entire bet is viewed as having been lost.
3.2.6. A bet on outcomes within the time remaining in a half/period/match: in such wagers, a Customer has to predict the results within a certain period of time, which starts when the bet is placed and ends when the match (or half, period, etc.) finishes without taking into account the score at the time it was placed.
3.2.7. The company may, at its discretion, offer additional betting options.
3.2.8. There may be bets on offer to predict the outcomes of two or more events:
Example 1: the first team wins and the total is over 2.5 goals.
Example 2: the first team wins, the number of warnings (yellow cards) will be more than 3.5 and the number of corner kicks — fewer than 10, etc.
Example 3: the first team will kick-off the football match, the first goal will be scored by the second team and the match will end in a draw.
1) A bet is considered won if the outcomes of all included events were predicted correctly.
2) A bet is considered lost if one of the outcomes of the events included was not predicted correctly.
3) The bet amount will be refunded if the money wagered on at least one of the outcomes of events included is to be returned, and other outcomes are considered won. Let us consider the following:
For example, the 1st match was interrupted when the score was 2:1 at the 15th minute and it was not continued (the match is viewed as not having taken place);
or example, the 2nd match ended with a score of 1:0, the number of warnings (yellow cards) — 5, and the number of corner kicks — 10.
3.2.9. If, following tournament rules, a match ends in a draw and such an outcome was not included in the pre-match section, all bets on the win in the match shall be refunded. All other bets shall be settled based on the match results.
3.2.10. Bets on the time when a certain event will take place.
For example, when the first corner kick, first goal, etc. will take place. Seconds are not taken into account in the settlement of such bets on time. For instance, if the first goal was scored at 10 min. 07 sec. or 10 min. 59 sec., it is recorded to have taken place in the 11th min., hence the 12th min starts at 11 min. 00 sec.
4. Betting rules according to the sport
4.1. Bets on Football
4.1.1. In football matches, bets are accepted on outcomes within ordinary time unless otherwise specified in the pre-match section by organizers. The results recorded in overtime and penalty shootout are not taken into account in the settlement of bets placed on outcomes within regulation time. Stoppage time is added at the end of each half at the discretion of a referee. The duration of a football match is 90 minutes (each half lasts 45 minutes). For other types of football matches, a notice about its format is provided in the pre-match section. The format of a match may also change during it. In such cases, all the bets are settled based on the final result if a notice informing Clients about possible changes to the match format was provided in the pre-match section by Organizers. If the absence of such a notification in the pre-match section, all the bets are settled using the odds of 1 (one), except for bets placed on outcomes that have already been unequivocally determined and do not depend on the match format.
4.1.2. Bets offered on outcomes of football matches:
- Victory of the first team in match (half) 1;
-Draw in match (half) X;
-Victory of second team in match (half) 2;
-First team will not lose match (half) 1X;
- One of teams will win match (half) 12;
- Second team will not lose match (half) X2;
- First team will win (not lose) match (half) with handicap taken into account "Handicap 1";
- The second team will win (not lose) match (half) with handicap taken into account "Handicap 2"
4.1.3. Bets on the total number of goals scored by teams in a match (half) "Total over (under) a specified value".
4.1.4. Bets on the total number of goals scored by each team individually in a match (half) "Total over (under) a specified value".
4.1.5. Bets on the fact that the total number of goals in a match (half) will be even (odd).
4.1.6. Bets on the score difference between halves (i.e. on the half during which more goals will be scored).
Three betting options are available:
a) The first half will yield higher scores — 1 > 2 (the number of goals scored in the first half will be higher than those in the second half);
b) Both halves will yield equal scores 1 = 2 (an equal number of goals will be scored in both halves);
c) The second half will yield higher scores — 1
4.1.7. Bets on the final match score:
There is an option to select the exact score that will be recorded at the end of the match from the choices available in the pre-match section.
4.1.8.Bets on outcomes of the first half and the entire match:
There is an option to predict the result of the first half and the whole match at the same time. The following 9 options are possible:
- 1/1 victory of the first team in both first half and match;
- 1/Х victory of the first team in the first half and draw in a match;
- 12 victory of the first team in first half and victory of the second team in the match;
- Х1 draw in first half and victory of the first team in a match;
- ХХ draw in both first half and match;
- Х2 draw in first half and victory of the second team in the match;
- 21 victory of the second team in the first half and victory of the first team in a match;
- 2Хvictory of the second team in the first half and draw match;
- 22 victory of the second team in both first half and match.
4.1.9. Bets on whether the first (the second) team will score (not score) a goal.
4.1.10. Bets on the fact that both teams will score (not score) a goal.
4.1.11. Bets on the fact that at least one of the teams will not score (score) a goal.
4.1.12. Bets on whether a goal will be scored (will not be scored) in the first (second) half.
4.1.13. Bets on which team will score the first (the second or the next) goal in a match (in a half).
4.1.14. Bets on one of the time periods on offer during which the first (the second or the next) goal will be scored (time ranges are specified in minutes).
4.1.15. Bets on a team that will score the last goal in a match.
4.1.16. Bets on one of the time periods on offer during which the last goal will be scored (time ranges are specified in minutes).
If only one goal is scored in a match, it is viewed as both the first and the last goal.
For example, if a match ends with a score of 1:0, the only goal scored is considered to be both the first and the last goal. Thus, the bets made on the outcomes "The first team will score the first goal" and "The first team will score the last goal" win.
4.1.17. Bets on which team will kick-off the football match.
Information from TV channels and media outlets specified in the pre-match section by the organizers is used to establish outcomes and settle bets. If an event outcome can not be determined from the aforementioned sources, the information provided on the websites included in the table is used to settle bets. If an outcome cannot be established from the above-mentioned sources, the bets are settled with the odds of 1 (one).
4.1.18. Bets on whether a penalty will be awarded or not during a match.
4.1.19. Bets on whether a player will be given a red card and sent off the field or not during a match.
4.1.20. Bets on whether there will be an own goal or not during a match.
An own goal occurs when a player causes the ball to go into their own team's goal. It is recorded as a goal scored against that team.
4.1.21. Bets on the first team to be given the highest number of yellow cards during a match (or a half) — Win1.
4.1.22. Bets on both teams receiving an equal number of yellow cards during a match (or a half) — Draw.
4.1.23. Bets on the second team to be given the highest number of yellow cards during a match (or a half) — Win2.
4.1.24. Bets on the first team to be given the highest number of yellow cards during a match (or a half) with the handicap taken into account Handicap 1.
4.1.25. Bets on the second team to be given the highest number of yellow cards during a match (or a half) with the handicap taken into account Handicap 2.
4.1.26. Bets on the number of yellow cards being higher (or lower) the total on offer from the bookmaker.
4.1.27. Bets on the total number of yellow cards being even (odd).
4.1.28. Bets on a team whose player will receive the first yellow card during a match (or a half) or on both teams getting the first yellow card simultaneously.
(If, according to an official match report, two teams received the first yellow card during the same minute on account of the same situation in the field, and such an outcome was on offer in the pre-match section from the organizers, the bets made on the outcomes "The first team to receive the first yellow card" and "The second team to receive the first yellow card" are settled with the odds of 1 (one)).
4.1.29. Bets on one of the time periods on offer during which the first yellow card will be given to a player of either of the teams (time ranges are specified in minutes).
4.1.30. Bets on which team will receive the next yellow card (or on none of the teams being cautioned next).
If a player is sent off after receiving two yellow cards, in the calculation of the number of yellow cards, only one of them is counted as such while the other is treated as a red card.
For example, during a match one player received two yellow cards and got sent off and no other cautions were made. In such a case, the bets are settled based on the outcome that one yellow card and one red card were handed out during the match.
During the settlement of bets on red and yellow cards during a match, only the ones given to players directly involved in the game at the time are taken into account. When settling bets placed on red and yellow cards handed out, the ones given to players in reserve, or to footballers who took part in the match but then got substituted, or to the coach or coaching staff are not taken into account and neither are yellow and red cards received after the final whistle indicating the match is over.
The time a yellow or red card is handed out is recorded as the time a referee shows one to a player.
4.1.31. Bets on the first team being awarded the highest number of corner kicks in a match (or a half) — Win1.
4.1.32. Bets on both teams being awarded an equal number of corner kicks in a match (or a half) — Draw.
4.1.33. Bets on the second team being awarded the highest number of corner kicks in a match (or a half) — Win2.
4.1.34. Bets on the first team being awarded the highest number of corner kicks in a match (or a half) with the handicap taken into account Handicap 1.
4.1.35. Bets on the second team being awarded the highest number of corner kicks in a match (or a half) with the handicap taken into account Handicap 2.
4.1.36. Bets on the number of corner kicks taken being over (under) the total on offer.
4.1.37. Bets on the total number of corner kicks taken being even (odd).
4.1.38. Bets on which team will take the first corner kick in a match.
4.1.39. Bets on one of the time periods on offer during which the first corner kick will be taken (time ranges are specified in minutes).
4.1.40. Bets on which team will take the next corner kick (or on none of the teams will take the next corner kick).
A corner kick is viewed as taken only when the ball is brought back into play from a corner arc. The time a corner kick is taken is viewed as the time when it is awarded by a referee. If a corner kick is awarded, but not taken, it is not included in the calculations to settle bets placed on corner kicks.
4.1.41. Bets on which team will make the first substitution (or on both teams making the first substitution simultaneously).
4.1.42. Bets on the number of substitutions made being over (under) the total on offer
4.1.43. Bets on one of the time periods on offer during which the first substitution will be made by either of the teams (time ranges are specified in minutes).
4.1.44. Bets on a substitute player scoring (or not scoring) a goal.
4.1.45. Bets on the first substitution being made in the first half (half time, the second half).
4.1.46. Bets on the number of free kicks in a match being over (under) the total on offer.
4.1.47. Bets on the number of off-sides in a match being over (under) the total on offer.
4.1.48. Bets on ball possession during a match by the first team (the second team), expressed as a percentage, being over (under) the total on offer (expressed as a percentage).
4.1.49. Bets on first (last):
а) there will be a goal kick during a match. (A bet is considered won if the first (last) option on offer in the pre-match section was a goal kick being awarded and taken).
b there will be a throw-in (a ball introduced into play from the sideline). (The bet is considered won if the first (last) option on offer in the pre-match section was a throw-in being awarded and used to re-start the game.)
c) there will be a corner kick during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was a corner kick being awarded and taken.)
d) there will be a foul during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was a free kick (including a penalty kick) being awarded and taken.)
e)there will be an offside called during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was an offside being called and the match was restarted with an indirect free kick.)
f) a goal will be scored during a match. (The bet is considered won if the first (last) option on offer in the pre-match section was a goal being scored.)
The time when a "Goal kick", a "Throw-in",a "Corner kick", a "Free kick", a "Penalty kick", an "Indirect free kick", an "Offside" and a "Goal" happened is viewed as the time when a referee awarded or called either of the above. The aforementioned events are considered to have taken place if:
1. A goal kick was awarded and the game was restarted with a kick from a goal area.
2. A throw-in was awarded and the ball was introduced into play from a sideline.
3. A corner kick was awarded and the game was restarted with a kick from a corner arc.
4. A free kick was awarded and the match was restarted with a free kick.
5. A Penalty kick was awarded and taken.
6. An indirect free kick was awarded and taken from the assigned point.
7. An offside was called and the game was restarted with an indirect free kick.
8. A goal was scored against the opponent.
4.1.50. Bets on a specified player to score (not to score) a goal during a match:
An own goal is not taken into account during the settlement of such bets. If the specified player does not enter the pitch during a match (does not participate in the game), the bets are settled with the odds of 1 (one).
4.1.51. Bets on whether during a match there will be:
а)A brace (the same player will score precisely two but not more goals in a single game).
b) A hat-trick (the same player will score precisely three but not more goals in a single game).
c) A poker (the same player will score precisely four but not more goals in a single game).
d) A penta-kill (the same player will score precisely five but not more goals in a single game).
The outcomes of these bets are determined in the following manner: a penta-kill by a given player does not also imply there was also a poker, hat-trick, or brace scored by him or her (similarly, a recorded poker is not equivalent to the scoring of a hat-trick or a brace and a recorded hat-trick does not imply the scoring of a brace). If during a match the same player scored 5 goals against the opponents, this does not mean that a hat-trick and a brace were recorded as a result of these goals, and the outcome is determined using the final results of the match. If different players were responsible for two or more of the above-mentioned outcomes, any bets placed on such results will be viewed as won.
For example, if during the same match both a brace and a poker are registered by different players, the bets made on the outcomes "Poker" и "Brace" will be viewed as won.
4.1.52. Bets on how a goal will be scored:
а) there will be an own goal (i.e. a player scores a goal against their own team);
b) there will be a header (i.e. a player scores a goal against the opponent using their head);
c) a free kick will result in a goal (i.e. a ball goes directly into the opposing team's goal from a free kick without coming into play. If a player scores directly from a corner kick, such a goal is also categorized as a free kick.);
d) a penalty will result in a goal (i.e. a ball goes directly into the opposing team's goal from a penalty shot; goals scored indirectly as a result of a penalty shot are not taken into account when settling bets);
e) a regular goal will be scored (i.e. a goal is scored via a kick or other acceptable ways but not by using the head, and such a goal is not scored directly via a free kick or a penalty shot and it is also not an own goal).
4.1.53. Bets on whether a given team will (or will not) achieve a come-from-behind victory.
A come-from-behind victory means the team that eventually wins was at some point losing the match.
4.1.54. Bets on a total sum of numbers on the jerseys of players who scored goals in a match: "The sum over (under) the total on offer".
The jersey numbers of players who scored own goals are not taken into account during the settlement of the aforementioned bets. The jersey numbers of players who scored more than one goal are added to the total only once.
4.1.55. Bets on scored goals and match results:
Predict scored goals and match results. The following options are offered: :
1. Both teams will score a goal and Win1 (Win1-Draw);
2. Both teams will score a goal and a Draw (Win1-Win2);
3. Both teams will score a goal and a Draw (Win1-Win2);
4. Match total will be over (under) a given value and Win1 (Win1-Draw);
5. Match total will be over (under) a given value and a Draw (Win1-Win2);
6. Match total will be over (under) a given value and a Draw (Win1-Win2);
Bets on other possible outcomes of matches may also be on offer in the pre-match section from the organizers.
4.1.56. Bets on the number of minutes a referee will add to the end of a match (or a half).
In settling bets made on such outcomes, the following is taken into account:
a) the time (in minutes) displayed on a referee board by an assistant referee; .
b) information about added time (in minutes) shown on a display;
c) information on the websites included in the table.
The sources that provide information used to settle the above-mentioned bets are arranged in an order of priority. If the outcome the bet is placed on cannot be determined from any of these sources, it is settled with the odds of 1 (one).
If the displayed time added (in minutes) and the actual playing time differ, the former is used to settle the bet.
If the additional time (in minutes) shown on a display or a referee board by an assistant referee changes (it increases or decreases) along the way for some reason, the bets are settled based on the initially displayed information.
Information from tournaments’ official websites, included in the table, is used to settle bets placed on football matches (except the following bets on "Which team will kick-off the match" and on "The number of minutes that will be added at the end of a match (or a half) by a referee")
A football match (with a duration of 90 minutes) that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted no fewer than 70 minutes. Bets placed on outcomes of interrupted matches, viewed as unfinished, that are unequivocally determined and do not depend on the final match result are settled while winnings from bets on all other results are calculated with the odds of 1.
Bets are also accepted on other possible outcomes of football matches offered in the pre-match section by the organizers.
4.2. Bets on ice hockey
4.2.1. In ice hockey, bets are accepted on results achieved within the regular time of a match, except wagers placed on the outcome "Match-winner" that is settled using results in overtime or penalty shootouts also. Official results from overtime and a penalty shootout are not taken into account to settle bets made on outcomes during regulation on offer.
4.2.2. Bets on outcomes of ice hockey matches on offer:
- Victory of first team in match (period) Win1;
- Draw in match (period) X;
- Victory of second team in match (period) Win2
- First team will not lose match (period) 1X;
- One of teams will win match (period) 12;
- Second team will not lose match (period) X2;
- First team will win (not lose) match (period) with handicap taken into account "Handicap 1";
- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".
4.2.3.Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer".
4.2.4. Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer";.
Bets on the total number of goals scored in a match (period) being even (odd).
4.2.6.Bets on match winners.
Results from overtime (a penalty shootout) are taken into account when settling bets placed on such outcomes.
There are some championships or tournaments in which a penalty shootout immediately follows at the end of regulation time without any overtime. In addition, according to the rules of certain tournaments or championships, overtime can last until one of the teams wins.
It is also possible that a match finishes at the end of regulation time in a tie. In this case, if betting on the outcome "Match-winner " was offered as an option in the pre-match section by the organizers, such wagers will be settled with the odds of 1 (one).
4.2.7. Bets on the final match score:
A Client has the option of selecting the precise score a match will end in out of the options on offer in the pre-match section.
4.2.8. Bets on whether the first (the second) team will score (not score) a goal.
4.2.9. Bets on the fact that both teams will score (not score) a goal.
4.2.10. Bets on which team will score (or on neither of the teams scoring) the first (the second or the next goal) in a match.
4.2.11. Bets on points scored by a player.
In ice hockey, the number of points scored by a player equals the sum of the number of goals scored by him or her plus all the assists that resulted in goals.
If several players were involved in an offensive thrust that resulted in a goal, a point will be awarded to each of them.
Bets on the number of points scored by a player are settled using the information provided by the official website of a given championship or tournament.
4.2.12. Bets on scored goals and match results:
Predict scored goals and match results. The following options are offered:
1. Match total over (under) a specified value and Win1 (Win1-X).
2. Match total over (under) a specified value and Draw (Win1-Win2).
3. Match total over (under) a specified value and Win2 (X-Win2).
4.2.13. Bets on score comparisons among periods:
A Client has to predict the period during which the highest number of goals will be scored.
4.2.14. Bets on the fact that the match winner will be determined in overtime (a penalty shootout).
4.2.15. Bets on the duration of 2 min. penalties in a match.
Bets made on this outcome are settled not based on the total number of 2-min. penalties, but on their sum (in minutes).
For example, during a match five 2-min. penalties were awarded: two to the first team and three to the second team. In such a case, bets on the duration of 2-minute penalties will be settled based on the outcome that the first team's penalty was 4 minutes long (2x2) while the second — 6 minutes (2x3).
4.2.16. Bets on the number of shots on goal in a match.
Information provided on official websites of tournaments and championships, which are included in the table, is used in the calculation of winnings from bets on hockey matches (except on the number of points scored by a player).
An ice hockey match that has been interrupted but not continued or finished in 24 hours is viewed as completed if it lasted for no fewer than 50 minutes. In all other cases, a match is viewed as not having taken place. Bets on the " Match Winner "re settled with the odds of 1 (one) if an ice hockey match, viewed as completed, has been interrupted with a tied score. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one).
Bets are also accepted on other possible outcomes of ice hockey matches on offer in the pre-match section from the organizers.
4.3. Bets on Basketball
4.3.1. All bets on basketball are accepted taking into account overtime.
An exception to the aforementioned rule is betting on events with an outcome as a draw "X" in the pre-match section; in such cases, outcomes during the official playing time are used to settle bets.
4.3.2. In basketball, one can make the following types of bets:
- Victory of the first team (a participant) in a match (denoted as Win1 in the pre-match section);
- Draw (denoted as X in the pre-match section);
- Victory of second team (participant) in match (denoted as Win2 in pre-match section);
- Victory of first team (participant) in match with handicap taken into account (handicap is in "H1" column, and winning odds are in "Odds 1" column);
- The victory of the second team (participant) in a match with the handicap taken into account (the handicap is in the "H2" column, and the winning odds are in the "Odds 2" column).
4.3.3. In basketball games, you can increase or reduce a handicap. In such cases, the odds decrease by a certain amount provided in the supplementary table.
4.3.4. The total number of points in a match is over than that specified (in the pre-match section, the total number of points is in the "Total" column, and the winning ratio is in the "Over" column).
4.3.5. The total number of points in a match is under that specified (the total number of points is in the "Total" column, and the winning ratio is in the "Under" column).
4.3.6. In the " Over" game, the total can be changed (i.e. the overall result can be decreased), the same principle applies to the "Under" game (the specified number can be increased).
4.3.7. Bet on whether the total number of points in a match will be even or odd are accepted.
4.3.8. Bets are accepted on other possible outcomes in basketball as long as they are included in the pre-match section.
4.3.9. Basketball matches can also have a 3x3 format. Such 3 on 3 games last 10 minutes or until one of the teams scores 21 points.
For these matches, a relevant notice about the match format is provided by the organizers in the pre-match section. If a player is disqualified, injured, or expelled during a 3x3 match and only two players are left in one of the participating teams, then the match is interrupted and is viewed as unfinished. Bets on outcomes that have already been unequivocally determined at the time of interruption and that do not depend on the final match result can be settled. Winnings from bets placed on other outcomes are calculated with the odds of 1 (one).
4.4. Bets on Tennis.
4.4.1. A tennis match format declared in advance can be changed before the match starts (e.g. during a singles match, a super tie-breaker replaces a decisive 3rd set or 3 sets are played instead of 5). In such cases, bets on Win1 and Win2 match outcomes and on sets are settled based on the final results, and winnings from all other bets are calculated with the odds of 1 (one).
4.4.2. If during a tennis match that has already started one of the tennis players (one of the teams) refuses to play or he/she (they) is/are disqualified for some reason or unable to continue, and the match ends ahead of time, bets made on the outcomes of such a match are calculated in the following manner:
Bets (including wagers placed on statistics) on outcomes that are unequivocally determined at the time of the interruption based on the match format are deemed valid and are to be settled. Winnings from bets placed on other outcomes are calculated with the odds of 1 (one).
For example, a tennis player (a doubles team) refuses to continue a match when the score is 4:4 (15:0). In such a case, bets on the following outcomes of the first set are calculated with the odds of 1 (one): Win1 and Win2, Total over (under) 10.5, Total over (under) 12.5, Handicap 1 (+1.5), Handicap 2 (-1.5), Handicap 1 (-1.5), Handicap 2 (+1.5), and so are wagers on the following outcomes of the match: Win1 and Win2, Total over (under) 21.5, Handicap 1 (+3.5), Handicap 2 (-3.5), Handicap 1 (-3.5) and Handicap 2 (+3.5). Bets on the total match and set outcomes being even (odd) are also settled with the odds of 1 (one). Bets made on the following outcomes of the first set: Total over (under) 6.5, Total over (under) 7.5, Total over (under) 8.5, Handicap 1 (+2.5), Handicap 2 (-2.5), Handicap 1 (-2.5), and Handicap 2 (+2.5) are to be settled and so are wagers placed on outcomes of the 1-st to 8-th games. Winnings from bets on the outcomes Win1 and Win2 of the 9-th game are calculated with the odds of 1 (one), while wagers on the outcomes Win1 and Win2 of the first point of the 9-th game are to be settled.
If a super tie-breaker replaces the decisive set in a tennis match, the Total and Handicap of that set are calculated in points, while the Total and Handicap of a super tie-breaker set game are counted as one game. Thus, the set is viewed as finished with the score of 1:0 or 0:1.
For example, a match finished with the score of 6:3, 4:6, and 5:10. A super tie-breaker replaced the decisive third set. In such a case, during the settlement of bets, the final score of the match is viewed as 6:3, 4:6, and 0:1, i.e. the total number of games is 20.
A tie-breaker at the end of the set is also counted as one game (for example, the tie-breaker played at the end of a set with the score of 6:6 is viewed as the 13-th game of that set, and this set can end with either a 6:7 or 7:6 score).
If one of the sides refuses to participate in a match before it starts, winnings from bets made on outcomes of such a match are calculated with the odds of 1 (one). If during a team tennis tournament, participants’ names are denoted by team names (countries) (for example, Spain-Switzerland) and there is a change in a tennis player (doubles team) (i.e. player(s) who bets could be placed on), bets on all the outcomes of such a match remain valid.
4.4.3. Bets on outcomes of tennis matches on offer:
- Victory of first tennis player (doubles team) in match (set or game) Win1.
- Victory of second tennis player (doubles team) in match (set or game) Win2.
- First table tennis player (doubles pair) will win (not lose) match (set) with handicap taken into account "Handicap1".
- Second table tennis player (doubles pair) will win (not lose) match (set) with handicap taken into account "Handicap 2".
4.4.4.Bets on the total number of games in a match (a set): "Total over (under) the specified value"
4.4.5. Bets on the total number of games in a match (a set) being even or odd.
4.4.6. Bets on results of the first set and the entire match.
Predict the result of both the first set and the entire match simultaneously. The following 4 betting options are available:
- Win1Win1 victory of the first tennis player (doubles team) in both first set and entire match.
- Win1Win2 victory of the first tennis player (doubles team) in the first set and victory of the second tennis player (doubles team) in the entire match.
- Win2Win1 victory of the second tennis player (doubles team) in the first set and victory of the first tennis player (doubles team) in the entire match.
- Win2Win2 victory of the second tennis player (doubles team) in both first set and entire match.
4.4.7. Bets on the final match score:
An option to select the exact score recorded at the end of the match (set) from the choices available in the pre-match section is offered.
4.4.8. Bets on whether there will be a tie-breaker or not.
4.4.9. Bets on who will score the next point.
Information provided on official websites of tournaments and championships, which are included in the table, is used to settle bets on tennis matches.
If incorrect information about the court surface is provided or there is a mismatch between tournament location or name and those provided by the organizers in the pre-match section, all the bets on outcomes of the given tournament remain valid.
A point penalty (or points) imposed by a referee on a tennis player (a doubles team) is taken into account during the settlement of bets.
For example, when the score in a match was (6:4), (3:2), (0:40), the first tennis player got 1 penalty point from a referee and the score became (6:4), (3:3). In such a case, the second player is viewed as the winner of the 6-th game of the second set.
Bets on outcomes of matches that have been postponed or interrupted remain valid until the end of the tournament, in which they are a part.
4.4.10. Bets on other possible outcomes of tennis matches on offer in the pre-match section are also possible.
4.5. Bets on Volleyball
4.5.1. The total and handicap for volleyball matches are denoted in points.
4.5.2. In volleyball, the following types of bets are possible:
- Victory of first team (participant) in match (denoted as Win1 in pre-match section);
- Victory of second team (participant) in match (denoted as Win2 in pre-match section);
- Victory of first team (participant) in match with handicap taken into account (handicap is in "H1" column, and winning odds are in "Odds 1" column);
- Victory of second team (participant) in match with handicap taken into account (handicap is in "H2" column, and winning odds are in "Odds 2" column);
- Total number of points in match is more than specified number (in pre-match section, total number of points is in "Total" column and winning odds are in "Over" column);
- Total number of points in match is less than specified number (in pre-match section, total number of points is in "Total" column and winning odds are in "Under" column);
- Betting on set scores in a volleyball match. In the pre-match section, they are respectively denoted as 3:0; 3:1, and so on.
4.5.3. Bets on other possible volleyball outcomes on offer in the pre-match section are also accepted.
4.5.4. There are 3 to 5 sets in volleyball matches. The first team to win three sets wins the match, and the first team to reach 25 points wins the set (in the 5th final set: 15 points) as long as it has at least a 2 point-advantage over its opponent. When the score is 24:24 (in the 5th final set: 14:14), the set (the 5th final set) continues until one of the teams reaches a 2-point advantage over the opponent.
4.5.5. During playoffs, if matches end with the same score in favor of opposing teams (for example, the first team won with a score of 3:2 in the first match while the second team won the second match with a 2:3 score), an additional set (the Golden Set) is played (the first team to reach 15 points wins the Golden Set), the winner of such a set goes on to the next round. Outcomes of the Golden Set are not taken into account when settling bets on outcomes of the second match.
4.5.6. In beach volleyball matches, there are 2 to 3 sets. The team to win two sets wins the match, and the team to first reach 21 points wins the set (in the 3rd final set: 15 points) as long as it has at least a 2-point advantage over its opponent. When the set score is 20:20 (in the 3rd final set: 14:14), the set (the 3rd final set) continues until one of the teams reaches a 2-point advantage over the opponent.
4.5.7. In volleyball and beach volleyball matches, the game format may change during the match (for example, a set that was supposed to be played to 25 points is played until a different number of points). In such cases, a special notification about the possible changes in the game format is provided by the organizers in the pre-match section ahead of time.
4.6. Bets on Auto Racing
4.6.1. Outcomes of a warm-up lap are included in race results.
4.6.2. If both drivers come off the track, then the winner out of the two is the one who has finished more laps..
4.6.3. If a sanctioned body classifies a driver in the final results, it means he or she finished the race.
4.6.4. The following betting options are also available:
- Victory in race;
- Participant will take 1st to 3rd place;
- Participant will finish race (will be classified in final results);
- Participant will not finish race (will not be classified in final results);
- Participant will complete the fastest lap in the race;
- First participant will take higher place than second based on race results (denoted as "1" in pre-match section);
- Second participant will take higher place than first based on race results (denoted as "2" in pre-match section).
4.6.5. Bets on other possible auto racing outcomes on offer in the pre-match section are also accepted.
4.7. Bets on Baseball
4.7.1. There are 9 innings in a baseball match. During the settlement of bets on the final results of a baseball match, the outcomes of an extra-inning (extra-innings) are also taken into account. If a match ends in a draw and there is no extra-inning (extra-innings) or if, following tournament rules, extra-innings end in a draw, bets on the outcomes Win1 and Win2 are settled with the odds of 1 (one).
4.7.2. According to the Mercy Rule, a baseball match can end earlier than scheduled. In such cases, a match is viewed as finished with its final results recorded at the time it stopped, and winnings from all the relevant bets are calculated using the aforementioned final outcome. (the Mercy Rule is invoked when one of the teams has a significant advantage in score over the opposing one. This advandage may vary following requirements of tournaments and championships in different countries.)
4.7.3. If, in the space of one day, one team played two matches, but there was only an option on betting on one of them in the pre-match section, the official results of the first match are used to settle relevant bets.
4.7.4. In baseball, the match format can change while a game is in progress (for example, 7 innings are played instead of 9). In such cases, a notice about the possible change in match format is provided by the organizers in the pre-match section.
4.7.5. The Handicap and Total in baseball are calculated in points.
4.7.6. The following bets on outcomes of baseball matches are on offer:
- Victory of first team in match Win1;
- Victory of second team in match Win2;
- First team will win (not lose) match with handicap taken into account "Handicap 1"
- Second team will win (not lose) match with handicap taken into account "Handicap 2 ".
4.7.7. Bets on the total number of points scored by teams in a match " Total over (under) a specified value"
4.7.8. Bets on the total number of points scored by each team individually in a match " Total over (under) a specified value"
4.7.9. Bets on the total number of points scored in a match being even (odd).
4.7.10. Bets on the following inning outcomes: Win1, X, Win2, Handicap and Total.
4.7.11. Bets on the following outcomes of the first 3, the first 5, and the first 7 winnings: Win1, X, Win2, Handicap, and Total.
4.7.12. Official websites of championships, which are included in the table, are used to obtain results of baseball matches.
4.7.13. A baseball match that has been interrupted but not continued or finished in 24 hours, is viewed as completed if a minimum of at least 5 innings were played. In all other cases, a match is viewed as not having taken place. Bets on Win1 and Win2 outcomes of baseball matches that have been interrupted when the score was a tie and that are viewed as completed are settled with the odds of 1 (one).
4.7.14. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one). Bets on outcomes of individual innings that have not been played in a match, which was interrupted but viewed as completed, are settled with the odds of 1 (one).
4.7.15. Bets on other possible outcomes of baseball matches on offer from the organizers in the pre-match section are also accepted.
4.8. Bets on Snooker
4.8.1. In general, the handicap and total are determined by the number of frames, and by the number of points in each frame in some of the games. According to the rules of snooker, a stalemate is possible and based on a referee's decision, the game can be replayed. In such cases, bets on that frame are settled with the odds of 1.
4.8.2. Bets on outcomes of the current frame in snooker are settled based on the official results of that frame. If there is a disagreement among players, the frame continues. The player who disagrees with a referee’s suggestion continues the game. However, once the frame continues and that player misses three consecutive shots, the opponent wins that frame. In such a case, bets on all the outcomes of this frame, including the Win1 and Win2 ones of the frame, are settled with the odds of 1 (one). If a player who disagrees with the referee chooses to continue the game and makes successful shots, then bets on this frame remain valid and are settled based on the final result.
4.8.3. A century break in snooker is a score of 100 (one hundred) points or more earned by one of the players during one visit to the table without missing a shot. Points awarded to a player for a foul by an opponent are not taken into account in the century break.
4.8.4. All the points recorded by a match referee are taken into account when settling bets on outcomes of a match. In some cases, a referee may award a victory to one of the players before the end of a certain frame (for example, when the referee offers a possible solution to an issue that arose, which a player disagrees with and then fails while performing the opposite actions). In such a case, the frame is viewed as having taken place, and all the bets are settled using the recorded results.
4.8.5. If for any reason, one of the games is not played, all bets on the outcomes of this frame shall be settled with the odds of 1 (one), and winnings from bets on other outcomes are calculated based on the final result (for example, if one of the players arrives late for a frame, a referee may announce the other player as the winner and treat the game as completed, still in such a case, the bets on outcomes of this frame shall be settled with the odds of 1 (one)). Bets on other possible outcomes in snooker matches on offer from the organizers in the pre-match section are also accepted.
4.8.6. Other information related to the match: events, their scheduled time, possible outcomes that the Company assigns certain winning odds to, types of bets, etc. is provided in the pre-match section.
4.9. Bets on Badminton
4.9.1. If, during a badminton match that has already started, one of the players (pairs) refuses to play, or they are disqualified for some reason or unable to continue playing, and the match ends in an untimely manner, then the bets on the outcomes of that match are settled as follows:
Bets on outcomes that have unequivocally been determined at the moment of the interruption in line with the match format are viewed as valid and are to be settled. Winnings from bets placed on other outcomes are calculated with the odds of 1 (one).
For example, a participant refuses to play during the first set with a score of 19:20. In such a case, bets made on the following outcomes of the first set are settled with the odds of 1 (one): Win1, Win2, Total over (under) 40.5, Handicap 1 (+1.5), Handicap 2 (-1.5), Handicap 1 (-1.5), Handicap 2 (+1.5), and so are wagers bets made on match outcomes: Win1 and Win2. Bets made on the following outcomes of the first set are to be settled: Total over (under) 38.5, Total over (under) 39.5, Handicap 1 (+2.5), Handicap 2 (-2.5), Handicap 1 (-2.5), Handicap 2 (+2.5), Handicap 1 (+3.5), Handicap 2 (-3.5), Handicap 1 (-3.5) and Handicap 2 (+3.5).
In badminton, the Handicap and Total are calculated in points.
If, before a match starts, one of the players (a pair) refuses to participate in it, bets on all the outcomes of this match are to be settled with the odds of 1 (one).
In a badminton team championship, participants’ names are denoted by team (country) names (e.g. China&mdash Indonesia). If a player (or pair who bets were originally placed on) is substituted, bets on all outcomes of that match remain valid.
4.9.2. The following bets on outcomes of badminton matches are on offer:
- Victory of first player (pair) in match (set) Win1;
- Victory of second player (pair) in match (set) Win2;
- First player (pair) will win (not lose) match (set) with handicap taken into account "Handicap1"
- Second player (pair) will win (not lose) match (set) with handicap taken into account "Handicap2".
4.9.3. Bets on the number of points in a match (set) "Total over (under) a specified value".
4.9.4. Bets on the number of points being even (odd).
4.9.5. Bets on results of the first set and the entire match.
Predict the result of both the first set and the entire match simultaneously. The following 4 betting options are available:
- Win1Win1 victory of first player (pair) in both first set and entire match.
- Win1Win2 victory of the first player (pair) in the first set and victory of the second player (pair) in the entire match.
- Win2Win1 victory of second player (pair) in first set and victory of the first player (pair) in the entire match.
- Win2Win2 victory of second player (pair) in both first set and entire match.
4.9.6. Bets on the final match score:
An option to select the exact score recorded at the end of a match (set) out of the choices available in the pre-match section.
Official websites of tournaments and championships, which are included in the table, are used to obtain badminton match results.
Bets made on outcomes of matches that have been postponed or interrupted remain valid until the end of the tournament, which they are a part of.
Bets on other outcomes of badminton matches on offer from the organizers in the pre-match section are also accepted.
4.10. Bets on Bandy
4.10.1. Bets on bandy matches are accepted as long as they are made on outcomes during regular time unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime are not taken into account during the settlement of bets made on outcomes within regular time. In bandy, a regular match with no overtime lasts 90 minutes (there are two 45-minute periods). According to the rules of some tournaments and championships, the match format can change (matches may be 60 minutes, 70 minutes, and 80 minutes long with two periods each lasting 30, 35, and 40 minutes respectively). For such matches, a notice of changes to the match format is provided by the organizers in the pre-match section.
4.10.2. Bets on outcomes of bandy matches on offer:
- Victory of first team in match (period) Win1.
- Draw in match (period) X.
- Victory of second team in match (period) Win2.
- First team will not lose match (period) 1X.
- One of teams will win match (period) 12.
- Second team will not lose match (period) Х2.
- First team will win (not lose) match (period) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".
4.10.3. Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer"
4.10.4. Bets on the total number of goals scored by each team individually in a match (period) "Total over (under) the value on offer"
4.10.5. Bets on the total number of goals scored in a match (period) being even (odd).
4.10.6. Official websites of championships and tournaments, included in the table, are used to obtain official results of bandy matches.
A 90-minute long bandy match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 70 minutes. Bandy matches with the duration of 60, 70, or 80 minutes that have been interrupted but not continued or finished during 24 hours are viewed as completed if they have lasted at least 48, 56, and 64 minutes respectively. In all other cases, a match is viewed as not having taken place. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one).
4.10.7. Bets on other possible outcomes of bandy matches on offer from the organizers in the pre-match section are also accepted.
4.11. Bets on Field Hockey
4.11.1. Bets are accepted on outcomes of field hockey matches at the end of regulation unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during a penalty shootout are not taken into account when bets on outcomes during regulation are settled. A typical field hockey match lasts 60 minutes (2 periods with the duration of 30 minutes each or 4 15-minute quarters), but the following format is also possible: a 70-minute match (2 periods with the duration of 35 minutes each or 4 quarters lasting 17 minutes 30 seconds each). For such matches, a notice of changes to the match format is provided by the organizers in the pre-match section.
4.11.2. Bets on outcomes of field hockey matches on offer:
- Victory of first team in match (period, quarter) Win1.
- Draw in match (period, quarter) X.
- Victory of second team in match (period, quarter) Win2.
- First team will not lose match (period, quarter) 1X.
- One of teams will win match (period, quarter) 12.
- Second team will not lose match (period, quarter) X2.
- First team will win (not lose) match (period, quarter) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (period, quarter) with handicap taken into account "Handicap 2".
4.11.3. Bets on the total number of goals scored by teams in a match (period, quarter) " Total over (under) the value on offer"
4.11.4. Bets on the total number of goals scored by each team individually in a match (period, quarter) "Total over (under) the value on offer"
4.11.5. Bets on the total number of goals scored in a match (period, quarter) being even (odd).
4.11.6. Results of field hockey matches are obtained from tables on the official websites of championships and tournaments.
A field hockey match (with a 70-minute duration) that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 55 minutes. A field hockey match (with a 60-minute duration) that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 47 minutes. In all other cases, a match is viewed as not having taken place. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one).
4.11.7. Bets on other possible outcomes of field hockey matches on offer from the organizers in the pre-match section are also accepted.
4.12. Bets on Table Tennis
4.12.1. If, during a table tennis match that has already started, one of the players (a doubles pair) refuses to play, or they are disqualified for some reason or unable to continue playing, and the match ends in an untimely manner, then bets on outcomes of that match are settled as follows:
Bets on outcomes that have unequivocally been determined at the moment of the interruption in line with the match format are viewed as valid and are to be settled. Winnings from bets placed on other outcomes are calculated with the odds of 1 (one).
For example, a table tennis player (doubles pair) refuses to continue playing in the first game, when the score is 9:10. In such a case, the bets made on the following outcomes of the first game are calculated with the odds of 1 (one): Win1, Win2, Total over (under) 20.5, Handicap 1 (+1.5), Handicap 2 (-1.5), Handicap 1 (-1.5), Handicap 2 (+1.5), and so are the bets made on Win1 and Win2 outcomes of the match. Bets on total match and set outcomes being even (odd) are also settled with the odds of 1 (one). Bets made on the following outcomes of the first game are to be settled: Total over (under) 18.5, Total over (under) 19.5, Handicap 1 (+2.5), Handicap 2 (-2.5), Handicap 1 (-2.5), Handicap 2 (+2.5), Handicap 1 (+3.5), Handicap 2 (-3.5), Handicap 1 (-3.5), Handicap 2 (+3.5), Handicap 1 (+4.5), Handicap 2 (-4.5), Handicap 1 (-4.5), Handicap 2 (+4.5).
4.12.2. If one of the sides refuses to participate in a match before it starts, winnings from bets made on outcomes of such a match are calculated with the odds of 1 (one). In team table tennis championships, participants’ names are denoted by team (country) names (e.g. Spain-Switzerland). If a table tennis player (or a doubles pair whose bets were originally placed on) is substituted, bets on all the outcomes of such a match remain valid.
4.12.3. The Handicap and Total in table tennis are calculated in points.
4.12.4. Bets on outcomes of table tennis matches on offer:
- Victory of first table tennis player (doubles pair) in match (game) Win1.
- Victory of second table tennis player (doubles pair) in match (game) Win2.
- First table tennis player (doubles pair) will win (not lose) match (set) with handicap taken into account "Handicap1"
- Second table tennis player (doubles pair) will win (not lose) match (set) with handicap taken into account "Handicap 2"
4.12.5. Bets on the total number of points in a match (game) "Total over (under) the value on offer"
4.12.6. Bets on the number of points in a match (game) being even or odd.
4.12.7. Bets on the final match score:
An option to select the exact score recorded at the end of the match (set) from the choices available in the pre-match section is offered.
Official websites of championships and tournaments, which are included in the table, are used to obtain results of table tennis matches.
Bets on outcomes of matches that have been postponed or interrupted remain valid until the end of the tournament, in which they are a part of.
4.12.8. Bets on other possible outcomes of table tennis matches on offer from the organizers in the pre-match section are also accepted.
4.14. Bets on Dog and Horse Racing, and Racing in motorsports
4.14.1. Bets on the final outcome of a race are accepted as follows:
- Selected participant will take first place (will be declared race winner);
- Selected participant will take first or second place;
- Selected participant will take first, second or third place;
- Selected two participants will take first and second place in order specified (winning pair);
- Selected three participants will take first, second and third place in order specified (top three).
4.15. Bets on boxing
4.15.1. There can be as many as 12 rounds in a boxing match. Each round lasts 3 minutes, in some cases it can be 2 minutes long. Boxing matches can last until the end of the last round (with their number previously declared) or they may end earlier depending on the manner a boxer wins them.
4.15.2. Means of winning boxing matches:
1. A victory is based on the number of points after all the rounds are completed, and referees decide who the winner is based on the score.
2. A knockout victory: a boxer knocks out their opponent during a match, which ends prematurely.
3. A technical knockout victory: when a technical knockout is declared during a match, which then ends prematurely.
4. A win by a technical decision: a boxer receives such an injury that the medical staff do not allow the match to continue or other situations arise, and as a result referees decide who the winner is.
5. Disqualification of a boxer or a cancellation of the fight after a boxer is disqualified for whatever reason or a refusal by a boxer to continue the match. If a boxer is disqualified after the actual end of the match, this is not taken into account in the settlement of bets made on Win1, X and Win2 outcomes.
With the exception of victory by points, wins by all other means are viewed as premature victories.
4.15.3. In boxing, rounds that lasted until their end are viewed as completed.
4.15.4. If a boxer does not continue the fight for whatever reason once the next round has started, the match is viewed to have ended in the previous round.
4.15.5. Bets on outcomes of boxing matches on offer:
- First boxer will win match (round) Win1.
- Draw in match (round) X;
If the outcome "Draw" was not offered by the organizers in the pre-match section and the match ended in one, then bets made on Win1 and Win2 outcomes are to be settled with the odds of 1 (one).
- Second boxer will win match (round) Win2.
- Bets on total number of rounds in match "Total over (under) value on offer".
- Bets on victory type.
- Bets on whether there will be premature victory or not in the match.
4.15.6. Official websites of matches, including in the table, are used to obtain results of boxing matches.
4.15.7. A boxing match that has been interrupted for whatever reason but has not been continued or finished within 24 hours, is viewed as not having taken place. Bets on outcomes of matches, viewed as interrupted and unfinished, that have already been unequivocally determined at the time the match stopped and that does not depend on its final result, are to be settled, while winnings from all the remaining wagers are calculated with the odds of 1 (one).
4.15.8. Bets on other possible outcomes in boxing matches on offer from the organizers in the pre-match section are also accepted.
4.16. Bets on MMA (Mixed Martial Arts)
4.16.1. There are typically 3 to 5 rounds in MMA matches. Other match formats are also possible in MMA. In such cases, a notice about the match format is provided by the organizers in the pre-match section. The match as well as the first round begins after the sound of the gong, which signals the start of the first round. Matches can last until the end of the last round (the number of bouts is announced in advance) or they may finish earlier depending on the way these fights are won.
4.16.2. Ways of winning MMA matches are as follows:
1. A victory is based on the number of points after all the rounds are completed, and referees decide who the winner is based on the score.
2. A knockout victory: a boxer knocks out their opponent during a match, which ends prematurely.
3. A technical knockout victory: when a technical knockout is declared during a match, which then ends prematurely.
4. A win by a technical decision: a boxer receives such an injury that the medical staff do not allow the match to continue or other situations happen, and as a result the winner is determined by referees.
5. Disqualification of a boxer or a cancellation of the fight after a boxer is disqualified for whatever reason or a refusal by a boxer to continue the match. If a boxer is disqualified after the actual end of the match, this is not taken into account in the settlement of bets made on Win1, X and Win2 outcomes.
With the exception of victory by points, wins by all other means are viewed as premature victories.
4.16.3. In MMA matches, a round is viewed as completed if it lasts until the very end, i.e. from the sound signalling the start of the bout until the sound signalling the start of the next round or from one boxing gong until the next one.
4.16.4. If a fighter does not continue the match for whatever reason once the next round starts (after the sound of the gong), the fight is viewed as having finished in the previous round.
4.16.5. The number of rounds initially declared (i.e. the match format) can during the fight. In such cases, bets made on the number of rounds are settled with the odds 1 (one) and wagers on Win1, X and Win2 outcomes remain valid.
4.16.6. Bets on outcomes of MMA matches on offer:
- First fighter will win match (round) Win1.
- Draw in match (round) X.
If the outcome "Draw" was not offered by the organizers in the pre-match section and the match ended in one, then bets made on Win1 and Win2 outcomes are to be settled with the odds of 1 (one).
- Second fighter will win match (round) Win2.
- Bets on total number of rounds in match "Total over (under) value on offer".
- Bets on means of victory.
- Bets on whether there will be premature victory or not in match.
4.16.7. Official websites of matches, included in the table, are used to obtains results of MMA matches.
4.16.8. An MMA match that has been interrupted for whatever reason but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of matches, viewed as interrupted and unfinished, that have already been unequivocally determined at the time the match stopped and that does not depend on its final result, are to be settled, while winnings from all the remaining wagers are calculated with the odds of 1 (one).
4.16.9. Bets on other possible outcomes of MMA matches on offer from the organizers in the pre-match section are also accepted.
4.17. Bets on long-term events
4.17.1. Long-term events bets are wagers made on winners of a championship, tournament, part/stage of competition or on a winner of music or other contest or on a winner in elections, among nominees or in other events that may occur.
Such bets are settled after the results are officially announced by event organizers.
If, for any reason, a participant, team or player does not take part in a competition, then all the bets placed on them are settled as lost wagers.
4.17.2. If, among possible wagers on long-term events, there is no option to bet on one or several possible outcomes of an event, a client can contact the company and request the addition of given outcomes to the pre-match section.
4.18. Bets on Table Football
4.18.1. There are no time limits in table football matches (games). A match consists of 1 (one), 3 (three), or 5 (five) games. In a match consisting of 1 (one) game, a player (pair) who wins the game emerges victorious. In a match consisting of 3 (three) games, a player (pair) who wins two games emerges victorious and in a match consisting of 5 (five) games, a player (pair) who wins three games is the match-winner. Depending on the rules of a championship or tournament, a player (pair) who scores 5 (five) or 7 (seven) goals wins the game.
Other match formats are also possible. In such cases, a notice about the match format is provided by the organizers in the pre-match section.
4.18.2. If 5 (five) goals is meant to be the winning score and, in the decisive game, the score becomes 4:4, then that game of the match continues until one of the players (pairs) achieves an advantage of 2 goals over the opponent(s), but the maximum score can not exceed 8. In other words, if the score becomes 4:4 in the decisive game, it continues and may end with a score of 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. Once the score reaches 7:7, the game ends with a score of 8:7 or 7:8.
4.18.3. If 7 (seven) goals is meant to be the winning score and, in the decisive game, the score becomes 6:6, the final game of the match continues until one of the players (pairs) achieves an advantage of 2 goals over the opponent, but the maximum score can not exceed 8. In other words, if the score becomes 6:6 in the decisive game, it continues and may end with a score of 6:8 or 8:6. Once the score reaches 7:7, the game ends with a score of 8:7 or 7:8.
4.18.4. Bets on outcomes of table football matches on offer:
- First player (pair) will win match (game) Win1.
- Second player (pair) will win match (game) Win2.
- First player (pair) will win (not lose) match (game) with handicap taken into account Handicap 1.
- Second player (pair) will win (not lose) match (game) with handicap taken into account Handicap 2.
- Bets on total number of goals scored by player (pair) in match (game) "Total over (under) value on offer".
- Bets on total number of goals scored in match (game) "Total over (under) value on offer".
- Bets on the total number of goals scored in the match (game) being even (odd).
- Bets on the final result of the match (game).
A client has the option of selecting the precise score a match will end in out of the options on offer in the pre-match section.
4.18.5. Official websites of championships and tournaments, included in the table are used to obtain results of table football matches.
4.18.6. A table football match that has been interrupted but not continued or finished within 24 hours is viewed as not having taken place. Outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results can be used as the basis to settle relevant bets while winnings from all other wagers are calculated with the odds of 1 (one).
4.18.7. Bets on other possible outcomes of table football matches on offer from the organizers in the pre-match section are also accepted.
4.19. Bets on Handball
4.19.1. A handball match lasts 60 minutes (with two 30-minute periods). Handball match bets are accepted on outcomes during regulation time unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during penalty shootouts from the 7meter line are not taken into account in the settlement of bets on outcomes during regulation time. Other handball match formats are also possible: regulation time of 50 and 40 minutes with the two periods lasting 25 and 20 minutes respectively. For such matches, a notice about their format is provided by the organizers in the pre-match section.
4.19.2. Bets on outcomes of handball matches on offer:
- First team will win match (half) Win1.
- Match (half) will end in draw X.
- Second team will win match (half) Win2.
- First team will not lose match (half) 1X.
- One of teams will win match (half) 12.
- Second team will not lose match (half) X2.
- The first team will win (not lose) match (half) with the handicap taken into account Handicap 1.
- Second team will win (not lose) match (half) with the handicap taken into account Handicap 2.
4.19.3. Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer".
4.19.4. Bets on the total number of goals scored by each team individually in a match (period) "Total over (under) the value on offer".
4.19.5. Bets on the fact that the total number of goals in a match (half) will be even (odd).
4.19.6. Bets on outcomes of the first half and the entire match.
There is an option to predict the result of the first half and the whole match at the same time. The following 9 options are possible:
1. Win1Win1 win of the first team in the first period and match.
2. Win1X win of the first team in the first period and draw in the match.
3. Win1Win2 win of the first team in the first period and win of the second team in the match.
4. XWin1 draw in the first period and win of the first team in the match.
5. XX draw in first period and match.
6. XWin2 draw in the first period and win of the second team in the match.
7. Win2Win1 win of the second team in the first period and win of the first team in the match.
8. Win2X win of the second team in the first period and draw in the match.
9. Win2Win2 win of the second team in first period and match.
4.19.7. Official websites of tournaments and championships, included in the table, are used to obtain results of handball matches.
4.19.8. A 60-minute handball match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 50 minutes. Handball matches of the 50- or 40-minute duration that have been interrupted but not continued or finished within 24 hours are viewed as completed if they have lasted at least 40 minutes (in the case of the 50-minute match) or 32 minutes (in the case of the 40-minute match) respectively. In all other cases, a match is viewed as not having taken place.
4.19.9. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).
4.19.10. Bets on other possible outcomes of handball matches on offer from the organizers in the pre-match section are also accepted.
4.20. Bets on Rugby
4.20.1. A rugby match lasts 80 minutes (with two 40-minute halves). Rugby match bets are accepted on outcomes during standard playing time unless otherwise specified by the organizers in the pre-match section. Results recorded during overtime or extra-time periods are not taken into account when settling bets on outcomes within standard playing time. Other bets on offer from the organizers are on different types of rugby: Rugby 7 (seven), Rugby 9 (nine), and Rugby 10 (ten), with matches, involving 7, 9, or 10 players on each side respectively. In such cases, a notice about the match format is provided in the pre-match section.
4.20.2. Bets on outcomes of rugby matches on offer:
In rugby, the handicap and total are calculated in points (except for totals on the overall number of tries on offer).
- First team will win match (half) Win1.
- Match (half) will end in draw X.
- Second team will win match (half) Win2.
- The first team will win (not lose) match (half) with the handicap taken into account Handicap 1.
- Second team will win (not lose) match (half) with the handicap taken into account Handicap 2.
- Bets on the total number of points scored by teams in the match (half) " Total over (under) value on offer"
- Bets on the total number of points scored by each team individually in the match (half) " Total over (under) value on offer"
- Bets on the total number of match points (half) being even (odd).
- Bets on the number of tries scored by teams in the match (half) " Total over (under) the value on offer"
- Bets on which team will score next try (or on there will be no next try).
4.20.3. Official websites of championships, included in the table, are used to obtain results of rugby matches.
4.20.4. A rugby match that has been interrupted but not continued or finished within 24 hours is viewed as having taken place if it has lasted at least 65 minutes. Rugby 7, Rugby 9, and Rugby 10 matches are viewed as having taken place if they have been played until the end. In all other cases, matches are viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).
4.20.5. Bets on other possible outcomes of rugby matches on offer from the organizers in the pre-match section are also accepted.
4.21. Bets on American football
4.21.1. A regulation American football match lasts 60 minutes (with two 30-minute halves or 4 15-minute quarters). Bets on outcomes of American football matches are settled with the results in overtime period taken into account. If a match ends in a draw and there is no overtime period or if, according to that tournament's rules, there is an overtime period, and it ends in a draw, then the bets on Win1 and Win2 are settled with the odds of 1 (one).
4.21.2. Bets on outcomes of an American football matches on offer:
In American football, the handicap and total are calculated in points.
- First team will win match (half-time, quarter) Win1.
- Second team will win match (half, quarter) Win2.
- First team will win (not lose) match (half, quarter) with the handicap taken into account Handicap 1.
- Second team will win (not lose) match (half, quarter) with the handicap taken into account Handicap 2.
- Bets on total number of points scored by teams in match (half, quarter) "Total over (under) specified value"the
- Bets on the total number of points scored by each team individually in the match (half, quarter) " Total over (under) specified value"
- Bets on the total number of match points (half, quarter) being even (odd).
4.21.3. Official websites of championships, included in the table, are used to obtain results of American football matches.
4.21.4. An American football match that has been interrupted but not continued or finished within 24 hours is viewed as having taken place if it has lasted at least 50 minutes. In all other cases, matches are viewed as not having taken place. Bets on outcomes Win1 and Win2 of matches viewed as completed, but that have been interrupted when the scores were equal are settled with the odds of 1 (one). Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).
4.21.5. Bets on other possible outcomes of American football matches on offer from the organizers in the pre-match section are also accepted.
4.22. Bets on Australian football
4.22.1. The combined playing time of Australian football matches is 80 minutes (with two 40-minute halves or four 20-minute quarters). In women’s championships, the combined playing time is 60 minutes (two 30-minute halves or four 15-minute quarters). Bets on the outcomes of Australian football matches are settled, with results in extra-time periods taken into account. If a match ends in a draw and there is no overtime period or if, according to that tournament's rules, there is an overtime period, and it ends in a draw, then the bets on Win1 and Win2 are settled with the odds of 1 (one).
4.22.2. In some Australian football tournaments, the match format may change. In such cases, winnings from all bets are calculated using final outcomes if a notice about the possible match format is provided by the organizers in the pre-match section. If there is no such notification in the pre-match section, all bets are to be settled with the odds of 1 (one), except for wagers placed on outcomes that have already been unequivocally determined and that do not depend on the match format.
4.22.3. Bets on outcomes of Australian football matches on offer:
In Australian football, the handicap and total are calculated in points.
When calculating the totals of 6-point goals and 1-point behinds, the number of goals is used as the basis, not the number of points.
- First team will win match (half-time, quarter) Win1.
- Second team will win match (half, quarter) Win2.
- First team will win (not lose) match (half, quarter) with handicap taken into account Handicap 1.
- Second team will win (not lose) match (half, quarter) with handicap taken into account Handicap 2.
- Bets on the total number of points scored by teams in match (half, quarter) "Total over (under) specified value".
- Bets on the total number of points scored by each team individually in the match (half, quarter) "Total over (under) specified value".
- Bets on the total number of points in the match (half, quarter) being even (odd).
- Bets on the total number of goals scored by teams in the match (half, quarter) "Total over (under) specified value".
- Bets on the total number of goals scored by each team individually in match (half, quarter) "Total over (under) specified value".
- Bets on the total number of behinds made by teams in the match (half, quarter) "Total over (under) specified value".
- Bets on the total number of behinds made by each team in the match (half, quarter) "Total over (under) specified value".
- Bets on which team will first earn the number of points on offer in pre-match section during match (half, quarter).
4.22.4. Official websites of championships, included in the table, are used to obtain results of Australian football matches.
4.22.5. An Australian football match that has been interrupted but not continued or finished within 24 hours is viewed as having taken place if it has lasted at least 65 minutes. 60-minute matches are viewed as completed if that have lasted at least 50 minutes. In all other cases, matches are viewed as not having taken place. Bets on outcomes Win1 and Win2 of matches viewed as completed, but that have been interrupted when the scores were equal are settled with the odds of 1 (one). Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).
4.22.6. Bets on other possible outcomes of curling matches on offer from the organizers in the pre-match section are also accepted.
4.23. Bets on Curling
4.23.1. A curling match consists of 10 ends (periods). Bets on outcomes of curling matches are settled with results of the extra end(s) taken into account. If a match ends in a draw and there is /are no extra-end(s), in accordance with the rules of that tournament or championship, bets on Win1 and Win2 are to be settled with the odds of 1 (one).
4.23.2. Bets on outcomes of curling matches on offer:
A penalty point (or points) applied to one of the teams is (are) taken into account when settling bets on match outcomes.
- First team will win match (end) Win1.
- Second team will win match (end) Win2.
- Match (end) will finish in draw X.
- First team will win (not lose) match (end) with handicap taken into account Handicap 1.
- Second team will win (not lose) match (end) with handicap taken into account Handicap 2.
- Bets on total number of points in match (end) "Total over (under) specified value".
- Bets on total number of match points (end) being even (odd).
4.23.3. Official websites of championships, included in the table, are used to obtain results of curling matches.
4.23.4. A curling match that has been interrupted but not continued or finished within 24 hours is viewed as having taken place if at least 5 ends in it were played in their entirety. In all other cases, matches are viewed as not having taken place. Bets on outcomes Win1 and Win2 of matches viewed as completed but that has been interrupted when the scores were equal are settled with the odds of 1 (one). Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of 1 (one).
4.23.5. Bets on other possible outcomes of curling matches on offer from the organizers in the pre-match section are also accepted.
4.24. Bets on Darts
4.24.1. In a darts competition, players approach the toe line one by one and throw darts at the target. Players who have thrown at least one dart at the target are viewed as having started the competition. Points are calculated after each player's turn followed by the next competitor's attempt at the target.
4.24.2. Depending on the rules enforced during a darts championship or tournament, the winner can be the player who has won the highest number of legs or the player who has won the most sets. A player who wins the most legs also takes the set. The total number of points that a player has to earn in one final approach to win that leg is called a checkout. If a darts game ends in a "Draw" and such an outcome was not on offer in the pre-match section, the bets made on "Win1" and "Win2" outcomes are to be settled with the odds "1" (one).
4.24.3. During one turn, a player can earn the maximum of 180 points if they hit "20" sector (the highest scoring area on the board) "three times"
4.24.4. Bets on outcomes of darts matches on offer:
The handicap and total in darts are calculated in numbers of legs (sets).
- Bets on players who will take first place in match (will win).
- First player will win match "Win1".
- Match will end in draw "X".
- Second player will win match "Win2"
- First player will win by number of legs (sets) with handicap taken into account "Handicap 1".
- Second player will win by number of legs (sets) with handicap taken into account "Handicap 2".
- Bets on total number of legs (sets) in match "Total over (under) specified value".
- Bets on players who will first earn 180 point in one turn.
- Bets on total number of 180-point turns "Total over (under) specified value"
- Bets on whether highest checkout score recorded in match will be over (under) specified total.
4.24.5. Official websites of championships and tournaments, included in the table, are used to obtain results of darts matches.
4.24.6. Darts matches that have been interrupted for whatever reason but not continued or finished within 24 hours are viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally established at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining wagers are calculated with the odds of "1 (one)".
4.25. Bets on Floorball
4.25.1. A competitive floorball game lasts 60 minutes (and consists of three 20-minute periods). Floorball match bets are accepted on outcomes achieved during regular time unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during penalty shootouts are not taken into account in the settlement of bets on outcomes during regular time on offer.
4.25.2. Bets on outcomes of floorball matches on offer:
- First team will win match (period) "Win1".
- Draw in match (period) "X".
- Second team will win match (period) "Win2".
- First team will not lose match (period) "1X".
- One of teams will win match (period) "12".
- Second team will not lose match (period) "X2".
- First team will win (not lose) match (period) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".
- Bets on total number of goals scored by teams in match (period) "Total over (under) specified value".
- Bets on total number of goals scored by each team individually in match (period) "Total over (under) specified value".
- Bets on total number of goals scored in match (period) being even (odd).
4.25.3. Official websites of championships and tournaments, included in the table, are used to obtain results of floorball matches.
4.25.4. A floorball match that has been interrupted but not completed within 24 hours is viewed as finished if it has lasted at least 50 minutes. In all other cases, a match is viewed as not having taken place.
4.25.5. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining bets are calculated with the odds of "1" (one).
4.25.6. Bets on other possible outcomes of floorball matches on offer from the organizers in the pre-match section are also accepted.
4.26. Bets on Water Polo
4.26.1. Regulation play of a water polo game is 32 minutes (four 8-minute periods). Water polo bets are accepted on results during regulation play, unless otherwise specified by the organizers in the pre-match section. Results recorded in overtime and during penalty shootouts are not taken into account in the settlement of bets on outcomes at the end of regulation play. Water polo matches can also consist of periods lasting 5, 6, 7 or 8 minutes. In such cases, a notice about the match format is provided by the organizers in the pre-match section.
4.26.2. Bets on outcomes of water polo matches on offer:
- First team will win match (period) "Win1".
- Draw in match (period) "X".
- Second team will win match (period) "Win2".
- First team will not lose match (period) "1X".
- One of teams will win match (period) "12".
- Second team will not lose match (period) "X2".
- First team will win (not lose) match (period) with handicap taken into account Handicap "1".
- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".
- Bets on total number of goals scored by teams in match (period) "Total over (under) specified value".
- Bets on total number of goals scored by each team individually in match (period) "Total over (under) specified value".
- Bets on total number of goals scored in match (half) being even (odd).
4.26.3. Official websites of tournaments and championships, included in the table, are use to obtain results of water polo matches.
4.26.4. A water polo match that has been interrupted but not continued or completed within 24 hours is viewed as unfinished. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from other bets are calculated with the odds of "1" (one).
4.26.5. Bets on other possible outcomes of water polo matches on offer from the organizers in the pre-match section are also accepted.
4.27. Bets on Beach Soccer
4.27.1. The net length of a beach soccer match is 36 minutes (three 12-minute periods). Beach soccer bets are accepted on outcomes of matches during the 36-minute period, unless otherwise specified by the organizers in the pre-match section. Results recorded during extra time and penalty shootouts from the 9-meter spot are not taken into account in the settlement of bets on outcomes achieved in regular playing time. If another match format is used in a beach soccer match, a notice about the match format is provided by the organizers in the pre-match section.
4.27.2. Bets on outcomes of beach soccer matches on offer:
- First team will win match (period) "Win1".
- Draw in match (period) "X".
- Second team will win match (period) "Win2".
- First team will not lose match (period) "1X".
- One of teams will win match (period) "12".
- Second team will not lose match (period) "X2".
- First team will win (not lose) match (period) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".
- Bets on total number of goals scored by teams in match (period) "Total over (under) specified value".
- Bets on total number of goals scored by each team individually in match (period) "Total over (under) specified value".
- Bets on total number of goals scored in match (period) being even (odd).
4.27.3. Official websites of tournaments and championships, included in the table, are used to obtain results of beach soccer matches.
4.27.4. A beach soccer match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 30 minutes. In all other cases, a match is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of "1" (one).
4.27.5. Bets on the other possible outcomes of beach soccer matches on offer from the organizers in the pre-match section are also accepted.
4.28. Bets on Squash
4.28.1. There are 3 or 5 games in squash matches. In 3-game matches, the winner is the player who wins two games while in 5-games matches, the winner is the player who wins three games. A player who earns 11 points first wins the game. If the game score is 10:10, players continue competing until one of them gains a 2-point advantage over the other. Another match format is also possible in squash. In such cases, a notice about the match format is provided by the organizers in the pre-match section.
4.28.2. Bets on outcomes of squash matches on offer:
In a squash match, the handicap and total are calculated in points, with the exception of the handicap and total on the number of games on offer.
- First player will win match (game) "Win1".
- Second player will win match (game) "Win2".
- First player will win (not lose) match (game) with handicap taken into account "Handicap 1".
- Second player will win (not lose) match (game) with handicap taken into account "Handicap 2".
- First player will win (not lose) match based on number of games with handicap taken into account "Handicap 1".
- Second player will win (not lose) match based on number of games with handicap taken into account "Handicap 2".
- Bets on total number of points scored by players in match (game) "Total over (under) specified value".
- Bets on total number of points scored individually by each player in match (game) "Total over (under) specified value".
- Bets on final score of match (game).
- Bets on first (second) player first reaching specified score (3 or 9 points) in game.
- Bets on total number of points scored in match (game) being even (odd).
4.28.3. Official websites of tournaments and championships, included in the table, are used to obtain results of squash matches.
4.28.4. A squash match that has been interrupted for whatever reason but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from other bets are calculated with the odds of "1" (one).
4.28.5. Bets on other possible outcomes of squash matches on offer from the organizers in the pre-match section are also accepted.
4.29. Bets on Futsal
4.29.1. A standard futsal match lasts 40 minutes (two 20-minute periods). Futsal bets are accepted on outcomes during standard match time unless otherwise specified by the organizers in the pre-match section. Results recorded in extra time and during penalty shootouts from the 6-meter line are not taken into account in the settlement of bets made on outcomes at the end of standard match time. Other futsal match formats are also possible: a standard match lasts 50 minutes with two 25-minute periods (for example, the Russian Futsal Super League and NLPF Western Conference matches have such a format). For such cases, a notice about the match format is provided by the organizers in the pre-match section.
4.29.2. Bets on outcomes of futsal matches on offer:
- First team will win match (half) "Win".
- Match (half) will end in draw "X".
- Second team will win match (half) "Win2".
- First team will not lose match (half) "1X".
- One of teams will win match (half) "12".
- Second team will not lose match (half) "X2".
- First team will win (not lose) match (half) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (half) with handicap taken into account "Handicap 2".
4.29.3. Bets on the total number of goals scored by teams in a match (period) "Total over (under) the value on offer".
4.29.4. Bets on the total number of goals scored by each team individually in a match (period) "Total over (under) the value on offer".
4.29.5. Bets on the total number of goals scored in a match (period) being even (odd).
4.29.6. Bets on the score difference between halves (i.e. on the half during which more goals will be scored).
Three betting options are available:
а) there will be a higher score in the first period 1 > 2 (the number of goals scored in the first period will be higher than that in the second one);
b) scores in both periods will be equal 1 = 2 (an equal number of goals will be scored in both periods);
c) there will be a higher score in the second period 1 < 2 (the number of goals scored in the first period will be lower than that in the second one).
4.29.7. Official websites of tournaments and championships, included in the table, are used to obtain results of futsal matches.
4.29.8. A 40-minute futsal match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 32 minutes. A 50-minute futsal match that has been interrupted but not continued or finished within 24 hours is viewed as completed if it has lasted at least 40 minutes. In all other cases, a match is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final match results are to be settled, while winnings from all other bets are calculated with the odds of "1" (one).
4.29.9. Bets on other possible outcomes of futsal matches on offer from the organizers in the pre-match section are also accepted.
4.30. Bets on Cricket
4.30.1. In cricket, teams have two innings apiece in matches limited by time or a single inning each in matches limited by the number of overs. In matches limited by the number of overs, each team has a single inning. In such matches, there are mostly 20 or 50 overs. Matches can also be held with a different number of overs. In such cases, a notice about the match format is provided by the organizers in the pre-match section. Matches consisting of 2 winnings are typical of Test cricket (the game's highest standard). They are limited by time and can last up to 5 days. In such matches, the first team to bat plays two winnings.
4.30.2. The winner of a match is the team that has scored the highest number of runs. If the scores of both teams are equal, the match ends in a draw. In such cases, if the "Draw" outcome option is not on offer from the organizers in the pre-match section, then bets made on "Win1" and "Win2" outcomes are to be settled with the odds of "1" (one).
4.30.3. There may be instanced when the previously declared number of overs in a match is reduced due to weather conditions. In such cases, all bets are settled based on the final result determined with the D/L method.
4.30.4. If there is a draw at the end of a play-off match limited by overs, a "Super Over" (an additional over) is played to determine the winner. Results recorded during this additional over are not taken into account when settling bets made on other outcomes of such a match.
4.30.5. In cricket matches, an innings is viewed as completed and its results are used in the settlement of bets in the following cases:
1. When all the batsmen have taken their turn at the bat.
2. When captains declare their team's innings closed (if they believe their team has scored sufficient runs for a victory) and refuse to continue batting (such a refusal happens before the start of the innings).
3. When time allotted ends.
4. When all the overs have been bowled.
4.30.6. Bets on outcomes of cricket matches on offer:
- First team will win match "Win1".
- Second team will win match "Win2".
- First team will win (not lose) match with handicap taken into account "Handicap 1".
- Second team will win (not lose) match with handicap taken into account "Handicap 2".
4.30.7. Bets on the total number of runs scored by teams in a match (over) "Total over (under) specified value".
4.30.8. Bets on the total number of runs scored by each team individually in a match (over) "Total over (under) the specified value".
4.30.9. Bets on the total number of runs scored in a match (over) being even (odd).
4.30.10. Bets on the total number of runs scored by the first (second) team in a match (over) being even (odd).
4.30.11. Bets on whether a wicket will be taken or not in a specified over.
4.30.12. Bets on whether there will be a wicket taken by first (second) team or not in a specified over.
4.30.13. Bets on how the 1st wicket will be taken (the 1st batsman dismissed):
The following options are offered:
1."Bowled" A wicket is put down by a ball delivered by a bowler. Before the wicket gets knocked over, the ball should not touch anyone of the referees or players, with the exception of the striker at the time.
2. "Cat (Caught)" A batsman hits the ball but it is caught by a fielder before it hits the ground. Before the ball is caught, it should not touch anything outside the boundaries of the field and the player who catches it has to be in the field at the time, i.e. not even a part of his/her body may be outside the field.
3. A batsman is out "LBW" (leg before wicket) if any part of their body (except the hand holding the bat) intercepts a bowled ball that would have otherwise struck the wicket.
4. "A run out" occurs, i.e. when a fielder directly hits the wicket with a ball while the batsman is out of the strike zone.
5. A batsman is "stumped", i.e. a wicket-keeper puts down the wicket while the batsman is out of his ground but not in an attempt to make a run.
6. "Other means".
4.30.14. Bets on which of the teams will hit the most match sixes (6s) or fours (4s).
4.30.15. Bets on the number of recorded sixes hit by the first (second) team "Total over (under) the value specified".
4.30.16. Bets on total number of runs scored by the first (second) team in a specified number of overs "Total over (under) the value specified".
4.30.17. Bets on which captain will decide whether to bat or bowl first on winning the coin toss.
4.30.18. Bets on which team will win after the first 6 (or any other specified number of) overs.
If the draw outcome option was not offered by the organizers in the pre-match section and there is a tie at the end of 6 overs, then the bets on the "Win1" and "Win2" outcomes are to be settled with the odds of "1" (one).
4.30.19. Bets on which team will score (or will not score) 50 and more (100 and more) runs.
4.30.20. Official websites of tournaments and championships, included in the table, are used to obtain results of cricket matches.
4.30.21. All bets on outcomes of cricket matches that have been interrupted because of the weather or any other reasons are to be settled taking into account the information provided by official websites of that tournament or championship. If no official information about the interrupted match is available within 24 hours, then all the bets on its outcomes are to be settled with the odds of "1" (one), except for bets on results that have already been unequivocally determined and that do not depend on the final outcomes of the match.
4.30.22. Bets on other possible outcomes of cricket matches on offer from the organizers in the pre-match section are also accepted.
4.33. Bets on E-Football
4.33.1. E-football bets are accepted on outcomes during regulation time, unless otherwise specified by the organizers in the pre-match section. Based on the rules of a championship in question, video games have a 2x7, 2x6 or 2x5 format (two halves with each lasting 7, 6 and 5 minutes respectively).
4.33.2. The time in minutes shown on a display in a video game may differ from real time. For example, in a 10-minute e-football match (two 5-minute halves), the time on a display showing the progress of a video game will reach 90 minutes in 10 real minutes. For example, on an 8-th minute of a video game, the actual duration shown on the display, one may see the 72-th minute instead.
4.33.3. The bets on outcomes of e-football video games on offer:
- Victory of first team in video game (half) "Win1".
- Draw in video game (half) "X".
- Victory of second team in video game (half) "Win2".
- First team will not lose video game (half) "1X".
- One of teams will win video game (half) "12".
- Second team will not lose video game (half)" X2".
- The first team will win (not lose) a video game (half) with the handicap taken into account "Handicap 1".
- Second team will win (not lose) video game (half) with handicap taken into account "Handicap 2".
- Bets on total number of goals scored by teams in video game (half) "Total over (under) specified value".
- Bets on total number of goals scored by each team individually in video game (half) "Total over (under) specified value".
- Bets on whether first (second) team will score (not score) goal in video game (half).
- Bets on both teams scoring (not scoring) goal in a video game (half).
- Bets on the total number of goals scored in a video game (half) being even (odd).
- Bets on the final score of a video game.
There is an option to select the exact score that will be recorded at the end of a video game from the options available in the pre-match section.
- Bets on which team will score first (second or next) goal in a video game (half).
4.33.4. Information from official video game websites is used to settle bets made on outcomes of e-football video games.
4.33.5. An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of 1 (one).
4.33.6. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In this case, the video game is viewed as unfinished and all bets on its results are to be settled with the odds of " 1 "(one).
4.33.7. An e-football video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of an interrupted video game, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the video game are to be settled, while winnings from other wagers are calculated with the odds of 1 (one). An e-football video game is viewed as completed if it is played until its end.
4.33.8. Bets on other possible outcomes of e-football video games on offer from the organizers in the pre-match section are also accepted.
4.35. Bets on E-Tennis
4.34.1. In e-tennis, one can bet on outcomes of video games consisting of 3 (three) sets. The games are played on clay, grass or carpet courts. The handicap and total for e-tennis matches are calculated in games. A tie-break played at the end of a set is counted as one game (for example, a tie-break played when the score of the set reaches 6:6 is viewed as the 13-th game of that set, which can end with the score of either 6:7 or 7:6).
4.34.2. Bets on outcomes of e-tennis matches on offer:
- Victory of first tennis player (doubles team) in video game (set/ game) Win1.
- Victory of second tennis player (doubles team) in video game (set/ game) Win2.
- First tennis player (doubles team) will win (not lose) video game (set) with the handicap taken into account " Handicap1".
- Second tennis player (doubles team) will win (not lose) video game (set) with the handicap taken into account "Handicap2".
- Bets on total number of games in video game (set) "Total over (under) specified value".
- Bets on total number of games in a video game (set) being even or (odd).
- Bets on results of first set and entire video game:
Predict the result of both the first set and the entire match simultaneously. The following 4 betting options are available:
1. Win1Win1 victory of a first tennis player (doubles team) both in the first set and entire video game.
2. Win1Win2 victory of a first tennis player (doubles team) in the first set and victory of a second tennis player (doubles team) in the entire video game.
3. Win2Win1 victory of a second tennis player (doubles team) in the first set and victory of a first tennis player (doubles team) in the entire video game.
4. Win2Win2 victory of a second tennis player (doubles team) both in the first set and entire video game.
- Bets on final score of video game (set):
There is an option to select the exact score that will be recorded at the end of the video game (set) from the choices available in the pre-match section.
- Bets on whether there will be a tie break or not.
- Bets on who will score the next point.
4.34.3. Official video game websites, included in the table, are used to obtain results of e-tennis video games.
4.34.4. An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of 1 (one).
4.34.5. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, the video game is viewed as unfinished and all the bets on it are to be settled with the odds of 1 (one).
4.34.6. An e-tennis video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted video games, viewed as unfinished, that have already been unequivocally determined at the time of their interruption and that do not depend on the final result of the video game (as well as wagers on statistical data) are to be settled, while winnings from other bets are calculated with the odds of 1 (one). An e-tennis video game is viewed completed if it is played until the end.
4.34.7. Bets on other possible outcomes of e-tennis video games on offer from the organizers in the pre-match section are also accepted.
4.35. Bets on E-Hockey
4.35.1. E-hockey bets are accepted on outcomes of video games during regular time. Video games have a 3x4 or 3x5 match format (3 periods each lasting 4 or 5 minutes respectively). In e-hockey, the time in minutes shown on a display in a video game may differ from real time. For example, in a 12-minute e-hockey match (three 4-minute periods), the time on a display showing the progress of a video game will reach 60 minutes in 12 real minutes. For example, on the 4-th minute of a video game, the actual duration shown on the display, one may see the 20-th minute instead.
4.35.2. Bets on outcomes of e-hockey video games on offer:
- Victory of the first team the video game (period) Win1.
- Draw in video game (period) X.
- Victory of second team in video game (period) Win2.
- First team will not lose video game (period) 1X.
- One of teams will win video game (period) 12.
- Second team will not lose video game (period) X2.
- First team will win (not lose) video game (period) with handicap taken into account "Handicap 1".
- Second team will win (not lose) video game (period) with handicap taken into account "Handicap 2".
- Bets on total number of goals scored by teams in video game (period) "Total over (under) specified value".
- Bets on the total number of goals scored by each team individually in a video game (period) "Total over (under) specified value".
- Bets on the total number of goals scored in a video game (period) being even or (odd).
- Bets on the final score of a video game.
There is an option to select the exact score that will be recorded at the end of a video game from the choices available in the pre-match section.
- Bets on whether the first (second) team will score (or not score) a goal in the video game (period).
- Bets on whether both teams will score (or not score) a goal in a video game (period).
- Bets on which team will score (or on none of the teams will score) first (second or next goal) in the video game.
4.35.3. Information from official video game websites is used in the settlement of bets on outcomes of e-hockey matches.
4.35.4. An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of "1 "(one).
4.35.5. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, a video game is viewed as not having taken place and all the bets on its outcomes are to be settled with the odds of 1 (one).
4.35.6. An e-hockey video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of an interrupted video game, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the video game are to be settled, while winnings from other wagers are calculated with the odds of 1 (one). An e-hockey video game is viewed as completed if it is played until the end.
4.35.7. Bets on the other possible outcomes of e-hockey matches on offer from the provider in the pre-match section are also accepted.
4.36. Bets on E-Basketball
4.36.1. E-basketball bets are accepted on outcomes of video games with results in overtime taken into account. If a video game ends in a draw and the draw outcome option was not on offer, bets made on the outcomes Win1 and Win2 are settled with the odds of 1 (one).
4.36.2. Video games have a 4x5 or 4x4 match format (4 quarters: each lasting 5 or 4 minutes respectively). Video games with the 4x5 match format have a duration of 12 minutes, and those with the 4x4 match format last 10 minutes. The time in minutes shown on a display in a video game may differ from real time. For example, in a 16-minute e-basketball match (four 4-minute quarters), the time on a display showing the progress of a video game will reach 40 minutes in 16 real minutes. In other words, on the 12th minute of a video game, the actual duration shown on the display could be 30th minute instead.
4.36.3. Bets on outcomes of e-basketball video games on offer:
- Victory of first team in video game (quarter) Win1.
- Draw in video game (quarter) X.
- Victory of second team in video game (quarter) Win2.
- First team will not lose video game (quarter) 1X.
- One of teams will win video game (quarter) 12.
- Second team will not lose video game (quarter) X2.
- First team will win (not lose) video game (quarter) with handicap taken into account "Handicap 1".
- Second team will win (not lose) video game (quarter) with handicap taken into account "Handicap 2".
- Bets on total number of goals scored by teams in video game (quarter) "Total over (under) specified value".
- Bets on the total number of goals scored by each team individually in video game (quarter) "Total over (under) specified value".
- Bets on the total number of points scored by teams in the video game (quarter) being even (odd).
- Bets on whether there will overtime or not.
4.36.4. Information from official video game websites is used to settle bets on outcomes of e-basketball matches.
4.36.5. An interruption in a video game due to issues with streaming and visuals on account of technical problems or other reasons can not be used as the basis for settling bets on its outcomes with the odds of 1 (one).
4.36.6. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In this case, the video game is viewed as unfinished and all bets on its results are to be settled with the odds of 1 (one). An e-basketball video game that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of an interrupted video game, viewed as unfinished, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the video game are to be settled, while winnings from other wagers are calculated with the odds of 1 (one). An e-basketball video game is viewed as completed if it is played until the end.
4.36.7. Bets on other possible outcomes of e-basketball matches on offer from the organizers in the pre-match section are also accepted.
4.37. Bets on E-Baseball
4.37.1. In e-baseball matches, results recorded in extra innings are also taken into account in the settlement of bets on such video game outcomes. There can be 3, 7 or 9 innings in baseball matches depending on the rules of a given tournament. If a match ends in a draw and there are extra innings, then bets made on the outcomes Win1 and Win2 are settled with the odds of 1 (one).
4.37.2. Bets on outcomes of e-baseball matches on offer:
In e-baseball, the Handicap and Total are calculated in points.
- First team will win match "Win1".
- Second team will win match "Win2".
- First team will win (not lose) match with handicap taken into account "Handicap 1".
- Second team will win (not lose) match with handicap taken into account "Handicap 2".
- Bets on total number of points scored by teams in match "Total over (under) specified value".
- Bets on total number of points scored by each team individually in match "Total over (under) specified value"
4.37.3. Official video game websites, included in the table, are used to obtain results of e-baseball matches.
4.37.4. An issue with visuals is not a valid reason for settling bets on outcomes of video games with such problems with the odds of "1".
4.37.5. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, the match is viewed as not having taken place and all bets on its outcomes are settled with the odds of "1" (one).
4.37.6. An e-baseball match that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as not having taken place, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining bets are calculated with the odds of "1" (one). An e-baseball match is viewed as having taken place if it is played until the end.
4.37.7. Bets on other possible outcomes of e-baseball matches on offer from the organizers in the pre-match section are also accepted.
4.38. Bets on E-Floorball
4.38.1. E-floorball bets are accepted on outcomes during regular game time. There are 3x5 or 3x2 match formats (three periods: each lasting 5 or 2 minutes respectively). Results recorded in overtime and during penalty shootouts are not taken into account in the settlement of bets on outcomes during regular time on offer.
4.38.2. In e-floorball, the time in minutes shown on a display in a video game may differ from real match time. For example, in a 15-minute e-floorball match (three 5-minute periods), the time on a display showing the progress of a video game will reach 60 minutes in 15 real minutes. In other words, on the 4-th minute of a video game, the actual duration shown on the display, one may see the 16-th minute instead.
4.38.3. Bets on outcomes of e-floorball matches on offer:
- First team will win match (period) "Win1".
- Draw in match (period) "X".
- Second team will win match (period) "Win2".
- First team will not lose match (period) "1X".
- One of teams will win match (period) "12".
- Second team will not lose match (period) "X2".
- First team will win (not lose) match (period) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (period) with handicap taken into account "Handicap 2".
- Bets on total number of goals scored by teams in match (period) "Total over (under) specified value".
- Bets on total number of goals scored by each team individually in match (period) "Total over (under) specified value".
- Bets on total number of goals scored in match (period) being even (odd).
4.38.4. Official video game websites, included in the table, are used to obtain results of e-floorball matches.
4.38.5. An issue with visuals is not a valid reason for settling bets on outcomes of video games with such problems with the odds of "1".
4.38.6. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, the match is viewed as not having taken place and all bets on its outcomes are settled with the odds of "1" (one).
4.38.7. An e-floorball match that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as not having taken place, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining bets are calculated with the odds of "1" (one). An e-floorball match is viewed as completed if it is played until the end.
4.38.8. Bets on other possible outcomes of e-floorball matches on offer from the organizers in the pre-match section are also accepted.
4.39. Bets on E-Handball
4.39.1. E-handball matches bets are accepted on outcomes during regular playing time unless otherwise specified by the organizers in the pre-match section. There can be 2x6 or 2x8 match formats (2 halves: each lasting 6 or 8 minutes respectively) depending on the rules of a championship.
4.39.2. In e-handball, the time in minutes shown on a display in a video game may differ from real match time. For example, in a 12-minute match (two 6-minute halves), the time on a display showing the progress of a video game will reach 60 minutes in 12 real minutes. In other words, on the 4th minute of a video game, the actual duration shown on the display one may see the 20th minute instead.
4.39.3. Bets on outcomes of e-handball matches on offer:
- First team will win match (half) "Win1"
- Match (half) will end in draw "X"
- Second team will win match (half) "Win2"
- First team will not lose match (half) "1X"
- One of teams will win match (half) "12"
- Second team will not lose match (half) "X2"
- First team will win (not lose) match (half) with handicap taken into account "Handicap 1"
- Second team will win (not lose) match (half) with handicap taken into account "Handicap 2"
- Bets on total number of goals scored by teams in match (half) "Total over (under) specified value".
- Bets on total number of goals scored by each team individually in match (half) "Total over (under) specific value".
- Bets on the total number of goals scored in the match (half) being even (odd).
4.39.4. Official video game websites, included in the table, are used to obtain the results of e-handball matches.
4.39.5. An issue with visuals is not a valid reason for settling bets on outcomes of video games with such problems with the odds of "1";
4.39.6. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, the match is viewed as not having taken place and all bets on its outcomes are settled with the odds of "1" (one).
4.39.7. An e-handball match that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted matches, viewed as not having taken place, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining bets are calculated with the odds of "1" (one). An e-handball match is viewed as having taken place if it is played until the end.
4.39.8. Bets on other possible outcomes of e-handball matches on offer from the organizers in the pre-match section are also accepted.
4.40. Bets on E-Rugby
4.40.1. E-rugby bets are accepted on match outcomes during standard playing time unless otherwise specified by the organizers in the pre-match section. There can be 2x10 or 2x5 match formats (2 halves: each lasting 10 or 5 minutes respectively) depending on the rules of a given tournament.
4.40.2. In e-rugby, the time in minutes shown on a display in a video game may differ from real match time. For example, in a 20-minute match (two 10-minute halves), the time on a display showing the progress of a video game will reach 80 minutes in 20 real minutes. For example, on the 2-nd minute of a video game, the actual duration shown on the display, one may see the 8-th minute instead.
4.40.3. Bets on outcomes of e-rugby matches on offer:
In e-rugby, the Handicap and Total are calculated in points (with the exception of totals on offer for the overall number of tries).
- First team will win match (half) "Win1".
- Match (half) will end in draw "X".
- Second team will win match (half) "Win2".
- First team will win (not lose) match (half) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (half) with handicap taken into account "Handicap 2".
- Bets on total number of points scored by teams in match (half) "Total over (under) value on offer".
- Bets on the total number of points scored by each team individually in match (half) "Total over (under) value on offer".
- Bets on the total number of points in the match (half) being even (odd).
4.40.4. Official video game websites, included in the table, are used to obtain results of e-rugby matches.
4.40.5. An issue with visuals is not a valid reason for settling bets on outcomes of video games with such problems with the odds of "1".
4.40.6. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, the match is viewed as not having taken place and all bets on its outcomes are settled with the odds of "1" (one).
4.40.7. An e-rugby match that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having finished. Bets on outcomes of interrupted matches, viewed as not having taken place, that have already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining bets are calculated with the odds of "1" (one). An e-rugby match is viewed as having taken place if it is played until the end.
4.40.8. Bets on other possible outcomes of e-rugby matches on offer from the organizers in the pre-match section are also accepted.
4.41. Bets on E-Volleyball
4.41.1. There are from 3 to 5 sets in an e-volleyball match. The first team to win three sets wins the match, and the first team to reach 25 points wins the set (in the 5th final set: 15 points) as long as it has at least a 2 point-advantage over its opponent. When the score is 24:24 (in the 5th final set: 14:14), the set (the 5th final set) continues until one of the teams reaches a 2-point advantage over the opponent.
4.41.2. Bets on outcomes of e-volleyball matches on offer:
In e-volleyball, the handicap and total are calculated in points, except for the outcome set Handicap and set Total computed in numbers of sets.
- First team will win match (set) "Win1".
- Second team will win match (set) "Win2".
- First team will win (not lose) match (set) with handicap taken into account "Handicap 1".
- Second team will win (not lose) match (set) with handicap taken into account "Handicap 2".
- Bets on the first team winning (not losing) match by the number of sets with the handicap taken into account "Handicap 1".
- Bets on the second team winning (not losing) match by number of sets with the handicap taken into account "Handicap 2".
- Bets on total number of points scored by teams in match (set) "Total over (under) specified value".
- Bets on total number of points scored by each team individually in match (set) "Total over (under) specified value".
- Bets on the total number of points in the match (set) being even (odd).
- Bets on outcome "Win with point advantage in set".
There is an option to predict which team will win a set and with what advantage it will do so in terms of points (for example, Team 2 will win with an advantage of 4-6 points).
- Bets on final score of match (set).
There is an option to select the exact score that will be recorded at the end of the match (set) out of the possible choices included in the pre-match section.
4.41.3. Official video game websites, included in the table, are used to obtain results of e-volleyball matches.
4.41.4. An issue with visuals is not a valid reason for settling bets on outcomes of video games with such problems with the odds of "1"
4.41.5. A recorded win (loss) by default for whatever reason can not be used as the basis for settling bets on outcomes of such a match. In such cases, the match is viewed as not having taken place and all bets on its outcomes are settled with the odds of "1" (one).
4.41.6. An e-volleyball match that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of interrupted matches viewed as not having taken place, that has already been unequivocally determined at the time of the interruption and that do not depend on the final result of the match are to be settled, while winnings from remaining bets are calculated with the odds of "1" (one). An e-volleyball match is viewed as having taken place if it is played until the end.
4.41.7. Bets on other possible outcomes in e-volleyball matches on offer from the organizers in the pre-match section are also accepted.
4.42. Bets on E-UFC
4.42.1. There are from 3 to 5 rounds in an e-UFC match. The match, as well as the first round, is viewed as having started when the Gong signals the beginning of the first round. Matches can last until the end of all the previously announced rounds, or they may end earlier depending on the way they are won.
4.42.2. Ways of winning e-UFC matches:
1. A victory is based on the number of points after all the rounds are completed, and referees decide who the winner is based on the score.
2. A knockout victory: a boxer knocks out their opponent during a match, which then ends prematurely.
3. A technical knockout victory: when a technical knockout is declared during a match, which then ends prematurely.
4. A win by a technical decision: a boxer receives such an injury that the medical staff does not allow the match to continue or other situations arise, and as a result referees decide who the winner is.
5. Disqualification of a boxer or a cancellation of the fight after a boxer is disqualified for whatever reason or a refusal by a boxer to continue the match.
4.42.3. Except for the victory based on the number of points, a win by any other means is viewed as a premature victory.
4.42.4. In e-UFC matches, a round is viewed as completed if it lasts until the very end, i.e. from the sound signalling the start of the bout until the sound signalling the start of the next round or from one boxing gong until the next one.
4.42.5. If a fighter does not continue the match for whatever reason once the next round starts (after the sound of the gong), the fight is viewed as having finished in the previous round.
4.42.6. Bets on outcomes of e-UFC matches on offer:
- First fighter will win match (round) "Win1".
- Second fighter will win match (round) "Win2".
- Bets on total number of rounds in match "Total over (under) value on offer".
- Bets on means of victory.
- Bets on whether there will be premature victory or not in a match.
4.42.7. Official websites of matches, included in the table, are used to obtain the results of e-UFC matches.
4.42.8. An issue with visuals is not a valid reason for settling bets on outcomes of video games with such problems with the odds of "1"
4.42.9. An e-UFC match that has been interrupted for technical or any other reasons but not continued or finished within 24 hours is viewed as not having taken place. Bets on outcomes of matches, viewed as interrupted and unfinished, that have already been unequivocally determined at the time the match stopped and that does not depend on its final result, are to be settled, while winnings from all the remaining wagers are calculated with the odds of "1" (one).
4.42.10. Bets on other possible outcomes of e-UFC matches on offer from the organizers in the pre-match section are also accepted.
4.43. Other bets
According to these terms and conditions, the Company may offer betting opportunities on events that are not mentioned in these rules. In such cases, the outcome (outcomes) of an event(s) the Company offers an opportunity to bet on are included the pre-match section with specifics of each event taken into account.
5. Bonuses and Promotions
All bets are accepted from real balance only, are not taken into account in bonus wagering and do not accumulate promotional currency.
6. Procedure and place of winnings payment
6.1.1. The client can request only the amount on his or her Gaming Account balance. Funds are withdrawn from the account of the User's Gaming Account.
The Client should send a notification to the Service Provider about the withdrawal of funds from his Gaming Account. Winnings will be transferred to the User's bank account in accordance with the Rules and Regulations of the Site.
6.1.2. When performing the payment operations, the Company requests from the Client documents for identity verification in accordance with the Rules and Regulations of the Site, as well as the Company's KYC procedure. The Company is guided by the international KYC (Know Your Client) principles, which oblige to conduct identity checks on their Clients before authorizing the withdrawal operation.
6.1.3. The request for withdrawal of funds is available in the section "Cashdesk" of the personal account.
6.1.4. All electronic copies of a Client's documents are stored and used in accordance with the terms of the Company's Privacy Policy.
6.1.5. If a Customer's identity can not be verified or identity documents provided are found to have been forged, and also in cases of bet fraud, money laundering and other offences, the Company has the right to block that Client's account, report the offences to appropriate authorities and to refuse to pay out the funds.
6.1.16. The Company reserves the right to change the deposit and withdrawal rules, as well as the list of accessible payment systems.
7. Claims and complaints
7.1.1. Complaints from Clients are accepted and requests to access information about a Customer's gaming account are granted via e-mails sent from the e-mail address specified at the registration or via the "Feedback" section in the personal account.
7.1.2. Claims disputing results of events are accepted within 30 calendar days from the moment of completion of the event in question, as long as official documents regarding the outcome or a link to the event organizers' website confirming the validity of the claim are provided.
7.1.3. Claims and complaints are processed promptly by the customer support department (technical support chat). In more complex situations, they are passed onto the Company's management team (via e-mail or the "Feedback" section in the personal account).
7.1.4. For all complaints related to any transfers of account funds, the transfer logs in the Company's system serve as the only acceptable evidence.
7.1.5. The Company is not liable to pay amounts exceeding that of the bet or winnings due (whichever is higher).
7.1.6. In situations that are not covered by these rules, the final decision will be made by the management.
7.1.7. All claims disputing bet calculations are accepted, in writing, within 5 days after the announcement of relevant event results.
8. Rights and obligations of the Company and the Client
The Company's rights and obligations:
8.1.1 To reject bets made by users who do not agree with these rules.
8.1.2 To reject bets without providing any explanations whatsoever at any given time.
As for bets made online, if for reasons outside the Company's control (for example, network issues, an unlawful intrusion on the Company's website, etc.) the bet made is recorded late or not at all in the Company's system, or it contains errors (a Customer is not responsible for), the Company shall not be liable for damages caused to the Client. In such cases, the Company is only liable for its own wrongful actions. The Company shall not be liable for any damages incurred by a Customer if they occurred as a result of the Client's failure to fulfill the obligations to keep his or her gaming account details, log in and password confidential.
8.1.3 To refuse to pay out winnings if it is proved that a Client knew the outcome of an event in advance.
8.1.4 To perform according to the other rights and adhere to the obligations provided for by these Rules, including the AML Rules and the Privacy Policy.
Rights and Obligations of the Client:
A customer has the right:
8.2.1 To fully familiarize oneself with the terms and conditions for accepting bets, and this, in turn, will enable them to make a sensible selection out of bet types available;
8.2.2 To get acquainted with the formula for calculating winnings, and also to demand winnings are paid out within specified terms;
8.2.3 To file a complaint with the Company if he or she disagrees with the way a bet has been settled.
A Client has to:
8.2.4 Familiarize oneself with all the changes made in the pre-match section before placing a bet.
8.2.5 Adhere to an appropriate communication style when communicating with technical support staff and other employees of the Company.
8.2.6. Comply with other rules and obligations stipulated by these Rules and Regulations, the Company’s internal policies are set forth on the Company's Website.